Four students participated in this multiple probe across participants design. Data were collected on each student's total amount of time engaged in exercise and heart rate. Results indicate that all students increased the duration and intensity of their physical activity when using the VR exercise ...
used a distributed 3D CVLE, iSocial, for youth with high functioning autism (HFA) to complete collaborative tasks (e.g., to design and build a restaurant) in the shared virtual environment [10]. Millen et al. introduced a CVE called Island of Ideas that encouraged students with ASD to ...
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to ...
Post-Pandemic Rediscovering of Traditional Games for Social and Emotional Learning PrepaTec Morelia students returned to face-to-face classes in January-May 2022 semester after just over a year in the online class format, because of confi... A Audiffred_Hinojosa,LE Hernandez_Aguilar - 《Proceedin...
Virtual worlds for children are becoming increasingly popular, and yet there are few accounts of children's use of these worlds. Young children are spending increasing amounts of time online as technology continues to create significant changes in social and cultural practices in the 21st century. ...
This paper presents early findings in looking at 154 middle school students' perceived sense of presence in one of two virtual games developed through the SAVE Science research project as demonstrated through a post module survey and a post module discussion with their teacher. We use Piaget's ...
The statistical tools that were used to analyze the data were mean rating, stepwise regression and Levene-Welch-Games-Howell One way ANOVA with post-hoc test. Findings show that majority of the Japanese students' reason for studying English language is for them to enhance conversation skills (...
Highlighting techniques beyond the traditional practice, this reference source is useful for researchers, academics, professionals, and students interested in the benefits to implementing these games into various aspects of our environment. 展开 DOI: 10.4018/978-1-4666-3673-6 被引量: 28 ...
Virtual Scrum: A teaching aid to introduce undergraduate software engineering students to scrum Teaching agile practices is becoming a priority in Software engineering curricula as a result of the increasing use of agile methods (AMs) such as Scrum in... G Rodriguez,Álvaro Soria,M Campo - 《...
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