(GameObject)显示转换变量类型为GameObject Instantiate()是个克隆方法,用来动态创建游戏对象。Resources.Load()方法会加载资源根目录下的Resources文件夹里的资源。这里具体的就是 "level" + m_level + "/g_" + r这个拼接字符串对应的资源名。
把模型分开,弄成prefab放到Resourse文件夹里,在代码里用Instantiate(Resources.Load("模型名字") as GameObject);
.transform.position,gameObject.transform.rotation);。GameObject.Instantiate()方法能将一个预设Prefab复制一次,这在Unity3D被称作预设实例化Instantiate...原文地址 生成器这东西在游戏中很常见,不如我们要随机产生敌人,就需要用到这东西。说白了,我就是需要一个东西在我的要求下,产生大量的对象。在Unity3D直接就提供...
GameObject go = Instantiate(profab) as GameObject; } } Child using UnityEngine; using System.Collections; public class ChildScript : MonoBehaviour { void Awake() { Debug.Log(Time.time + "Child Awake"); } // Use this for initialization void Start () { Debug.Log(Time.time + "Child Start...
GameObject go = Instantiate(profab) as GameObject; } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. Child using UnityEngine; using System.Collections; public class ChildScript : MonoBehaviour { ...
一.GameObject 对象的初始化: //从UNITY工具中将预制键托给g Public GameObject g; //创建预制件对象,Instantiate()返回值为Object 须强制转换为GameObject类型 GameObject a =(GameObject) GameObject.Instantiate(g); //创建UNITY工具为你封装好的几个模型(即PrimitiveType枚举类型中的几个) ...
When you clone a GameObject or Component, all child objects and components will also be cloned with their properties set like those of the original object.By default the parent of the new object will be null, so it will not be a "sibling" of the original. However, you can still set ...
As a consequence of this, Unity will display the aforementioned error whenever you (accidentally) try to Destroy a prefab. If you see the error, you know that you're trying to Destroy the wrong thing. So in order to fully understand how to Destroy a GameObject in Unity, you also need ...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;publicclassObjTest : MonoBehaviour {publicGameObject obj;//Start is called before the first frame updatevoidStart() { StartCoroutine(Test()); Debug.LogError($"test InstantiateAsync"); ...
using UnityEngine; public class Example : MonoBehaviour { public GameObject prefab; void Start() { for (var i = 0; i < 10; i++) { Instantiate(prefab, new Vector3(i * 2.0f, 0, 0), Quaternion.identity); } } } Instantiate can be used to create new objects at runtime. Examples ...