KeyCode:Enum.KeyCode 平行讀取 包含一個枚值,描述使用的輸入類型。 Position:Vector3 平行讀取 描述此輸入的位置值。 UserInputState:Enum.UserInputState 平行讀取 描述輸入正在執行的狀態,依照特定流程進行,取決於 UserInputType。 UserInputType:Enum.UserInputType 平行讀取 描述
inputTypes tuple The inputs you intend to bind to the function, such as enum values from a Enum.KeyCode. You can use the following code sample to create an Interact action that creates an on-screen button and also accepts a keyboard and gamepad input: local ContextActionService = game:Get...
A large percentage of Roblox sessions are played on devices with a mouse and keyboard, so it's important to properly support these inputs when designing an experience for a wide audience. Once you're comfortable with mouse and keyboard inputs, make your experience compatible across multiple plat...
When using Roblox with a non‑QWERTY keyboard layout, key codes are mapped to equivalent QWERTY positions. For example, pressing A on an AZERTY keyboard results in Enum.KeyCode.Q. This mapping can lead to mismatched information on experience UI elements. For example, "Press M to open the ...
Roblox change its camera input module, and broke my camera rotation Scripting Support scripting , mouse , camera , mouselock , input 0 365 2023 年10 月 21 日 Move Camera Using WASD Scripting Support scripting , camera , input , camera-manipulation 8 4489 2023 年10 月 7 日 ...
To set up gamepad inputs, you can useContextActionServiceorUserInputServicetodetect connected gamepadsfor a player's device,verify supported inputsthat are compatible with Roblox,receive input, and more. You can detect whether a player's device currently has a gamepad active using theUserInputServ...
print("A key is being pushed down! Key:", input.KeyCode) elseif input.UserInputType == Enum.UserInputType.MouseButton1 then print("The left mouse button has been pressed down at", input.Position) elseif input.UserInputType == Enum.UserInputType.MouseButton2 then print("The right...
A key press to detect (Enum.KeyCode.R) localRELOAD_ACTION ="reloadWeapon" localfunctiononAction(actionName, inputState, inputObject) ifactionName == RELOAD_ACTIONandinputState ==Enum.UserInputState.Beginthen tool.TextureId ="rbxassetid://6593020923" ...
inputTypes tuple The inputs you intend to bind to the function, such as enum values from a Enum.KeyCode. You can use the following code sample to create an Interact action that creates an on-screen button and also accepts a keyboard and gamepad input: local ContextActionService = game:Get...
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