您可以使用以下代碼示例來創建一個Interact動作,創建在屏幕上的按鈕,並且也接受 Keyboard 和Gamepad 輸入:local ContextActionService = game:GetService("ContextActionService") local function handleAction(actionName, inputState, inputObject) if inputState == Enum.UserInputState.Begin then print(actionName...
A large percentage of Roblox sessions are played on devices with a mouse and keyboard, so it's important to properly support these inputs when designing an experience for a wide audience. Once you're comfortable with mouse and keyboard inputs, make your experience compatible across multiple plat...
elseifUserInputService.GamepadEnabledthen inputTypeString ="Gamepad" end functionUserInput.getInputType() locallastInputEnum = UserInputService:GetLastInputType() iflastInputEnum ==Enum.UserInputType.Keyboardorstring.find(tostring(lastInputEnum.Name),"MouseButton")orlastInputEnum ==Enum.UserInputType...
IsKeyDown()是一个函数,它告诉你在时刻是否持有键。这意味着它只会在脚本启动时检查一次。
Enter the word into the giant keyboard input on the wall behind you, and the screen should say “RIGHT.” Grab the Dominoes and Bottle from the open drawer and move on. Tic-Tac-Toe puzzle solution Check the “Beaker Clean Up” poster on the wall to figure out the order of beakers to...
Use inputs from external devices.You can connect a webcam and microphone to the computer and use them as the main sources for video and audio. Pros Its main interface is neat and simple. It offers numerous customization options for video recordings. ...
local UserInputService = game:GetService("UserInputService") -- A sample function providing multiple usage cases for various types of user input UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then print("A key is bei...
Click “New” next to the empty list, and then click “XInput” in the resulting menu. Click on the “Xbox 360” button in the pop-up window. This causes the boxes to fill in with the appropriate command buttons automatically.
local uis = game:GetService("UserInputService") if uis.TouchEnabled and not uis.KeyboardEnabled then print("Mobile") elseif uis.KeyboardEnabled and not uis.TouchEnabled then print("Computer") elseif uis.GamepadEnabled and not uis.TouchEnabled and not uis.KeyboardEnabled then print("Console")...
local ContextActionService = game:GetService("ContextActionService") -- The third parameter specifies whether there will be an on screen button for Mobile. -- And all the parameters after that are the additional sources of input (gamepad, keyboard, etc.). ...