Rendering graphics in Unity is a complex task. This guide provides a better understanding of the underlying concepts related to rendering, and best practices for reducing the rendering workload on the GPU.
Unity User Manual (2019.1) 2D Gameplay in 2D 2D 2D Sorting Leave feedbackGameplay in 2DWhile famous for its 3D capabilities, Unity can also be used to create 2D games. The familiar functions of the editor are still available but with helpful additions to simplify 2D development.Scene...
This tool finds and/or deletes unreferenced assets in Unity project. All code combined into one script for easier portability. So you can just copy-pasteDependenciesHunter.csto your project in any Editor folder. How it works At first, it calls ...
This can be used to simulate dirt, weathering or other similar detail on a surface without adding to rendering overhead when the camera is too far away to see the difference. This lesson explains how to use detail textures with Unity. Obtaining the texture A detail texture is a greyscale ...
Install the relevant Shaders unity package based on which render system you're using. Enable "Lightmap generation" in the target models' import settings, or ensure that models have atlased uv2s so that decals can be mapped to any part of the mesh. Apply a material to the target model'...
Texturing is usually done in Substance Painter, BodyPaint 3D, Zbrush, Mudbox, 3D-Coat, or other pieces of software, allowing artists to achieve realistic-looking and cool model textures. Unity 2D Image To 3D Model If you have relevant content for your game in 2D format, your artists can use...
合并Mesh的第二步,需要对整个场景中贴在物体上的贴图进行图集打包 这个函数实际完成的功能是找到场景中所有的贴图,对贴图进行边缘扩展,并建立shader到贴图上的映射,material到贴图上的映射以及贴图到其所贴在的一组物体上的映射以供后续使用 算法: 遍历场景中所有的物体,对这些物体做 { ...
You can now access these properties in a new way: The cogwheel that was present in component headers is now an entry in the contextual menu. When you enable Show Additional Properties, Unity highlights the background of each additional property for a few seconds to show you where they are....
Unity URP 中加入了volume,通过volume可以简单实现后处理的简单配置。 Mode 可以选择全局作用和局部作用的后处理效果 Weight 效果权重,可以在多个volume存在时设置混合权重 Priority 判断多个volume的优先级 Profile 储存后处理配置数据 Add Override 添加后处理效果 但是官方提供的后处理效果选项有限,并且完美适配需求,另一...
第章11 配置2Atlasing D 纹理(CHAPTER 11 Configuring 2D Textures for Atlasing) - 大小:120m 目录:001-3创造动机2统一游戏 资源数量:22,Unity3D_Unity 2D,001-3创造动机2统一游戏/第章1 介绍,001-3创造动机2统一游戏/第章2 项目概述,001-3创造动机2统一游戏/第章3 配置