步骤1:修改examples/imgui_impl_opengl3.h中的默认OpenGL3 loader 此处我使用的是GLAD库,使用GLEW库的话可以改成IMGUI_IMPL_OPENGL_LOADER_GLEW // Set default OpenGL3 loader to be gl3w #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \ && !
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) bool err = false; glbinding::Binding::initialize(); #elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) bool err = false; glbinding::initialize([](const char* name) { return (glbinding::ProcAddress)glfwGetProcAddress(name); }); #else ...
ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); glfwDestroyWindow(window); glfwTerminate(); } """ I tried copying the example_glfw_opengl3 example code in to my main.cpp and after adding "backend/" to the includes, it worked! So, Some of the bui...
3,进入example目录,由于我这边用的GLFW库,因此进入example_glfw_opengl3目录。这里我们看到和Cherno教程不同的地方,这里只有一个main.cpp的代码文件。其实所有的实现文件已经转移到backends文件夹里了。注意这里需要拷贝五个文件到工程目录下,分别是imgui_impl_glfw.h,imgui_impl_glfw.cpp,imgui_impl_opengl3_loader...
imgui_impl_opengl3_loader.h imgui_impl_win32.cpp imgui_impl_win32.h 这样就基本搞定了。 2. 配置和初始化 在目录examples内提供了不同平台下的使用示例。打开工程文件“imgui_examples.sln”,根据我的使用需求,我选择了example_win32_opengl3作为启动项目。
问与ImGui相关的ImGui_ImplOpenGL3_CreateDeviceObjects错误EN1.java.sql.SQLException: Could not open client transport with JDBC Uri: jdbc:hive2://ip地址:10000/default: Failed to open new session: java.lang.RuntimeException: org.apache.hadoop.ipc.RemoteException(org.apache.hadoop.security.authorize....
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; return -1; } ImGui::CreateContext(); // Setup Dear ImGui context ImGui::StyleColorsDark(); // Setup Dear ImGui style ImGui_ImplGlfw_InitForOpenGL(window, true); // ...
#include <backends/imgui_impl_opengl3.h> shader需要添加统一变量以获取颜色 const char *vertexShaderSource = "#version 330 core\n" "layout (location = 0) in vec3 aPos;\n" "void main()\n" "{\n" " gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n" ...
You have 3 options makeormake all- to build both variant withgl3wandglewas loader make gl3w make glew Then run newly builtmain-gl3wormain-glewdepends on which make's target you've executed. Note With help of suggestion from#78, and#79. ...
imgui_impl_glfw.h /usr/include/imgui/backends/imgui_impl_glut.h /usr/include/imgui/backends/imgui_impl_metal.h /usr/include/imgui/backends/imgui_impl_opengl2.h /usr/include/imgui/backends/imgui_impl_opengl3.h /usr/include/imgui/backends/imgui_impl_opengl3_loader.h /usr/include/...