ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile vertex shader! With GLSL: #version 130 ERROR: 0:1: '' : version '130' is not supported ERROR: 0:2: '' : #version required and missing. ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile fragment shader! With...
See GLSL version table at the top of imgui_impl_opengl3.cpp. // Set default OpenGL loader to be gl3w #if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \ && !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \ && !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \ && !defined(IMGUI_IMPL_OPENGL_...
1.java.sql.SQLException: Could not open client transport with JDBC Uri: jdbc:hive2://ip地址:10000/default: Failed to open new session: java.lang.RuntimeException: org.apache.hadoop.ipc.RemoteException(org.apache.hadoop.security.authorize.AuthorizationException): User: root is not allowed to ...
My work-in-progress aims to mix several libraries, for instance ImGUI + SDL2 + OpenGL 3.0 (maxi) + OpenCV + (external webcam) The issue is: imgui_impl_sdl_gl3.cpp does not work as expected. More precisely, everything works, but nothing on the ImGUI side is displayed ... while ...
// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES. // - This is done automatically on iOS, Android and Emscripten targets. // - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compi...