并且通过封装,IMGUI那种过程式的编程模式,可以和面向对象结合起来。对于GUI,首先需要一个Canvas画布,然后在上面添加PanelWindow即一个窗口,在窗口上可以顺序调用createWidget创建一系列组件,每一个组件复杂绘制GUI的同时,也包含了逻辑的更新,例如渲染一张图片等等。我不是React专家,但我感觉这种组件化的方式和React有相似...
bool ImGuiEx::Canvas::Begin(const char* id, const ImVec2& size) { return Begin(ImGui::GetID(id), size); } bool ImGuiEx::Canvas::Begin(ImGuiID id, const ImVec2& size) { IM_ASSERT(m_InBeginEnd == false); m_WidgetPosition = ImGui::GetCursorScreenPos(); ...
选择Ethan 用上下文菜单(鼠标右键) ->UI-> Canvas,添加画布子对象 选择Ethan 的 Canvas,用上下文菜单 -> UI -> Slider,添加滑条作为血条子对象 选择Ethan 的 Canvas,在 Inspector 视图 设置Canvas 组件 Render Mode 为 World Space 设置Rect Transform 组件的 (PosX, PosY, Width, Height) 为 (0,2,160,20...
原理上就相当于直接操作 Canvas 和 WebGL 这种东西。所以他回答里的这个核心观点就显得比较迷惑:...
Canvas().addRectFilled(pos, pos + HVec2{blockWidth, wh.y}, ImColor(color)); 它和背景一样使用addRectFilled绘制一个与背景矩形等高,且宽度为0.2倍(blockWidth)的小的填充矩形, 但是这里滑动块的pos需要动态更新, 下面将介绍动态更新方法。 位移动画与滑动块 auto anim = HEngine::AManager::...
对于GUI,首先需要一个Canvas画布,然后在上面添加PanelWindow即一个窗口,在窗口上可以顺序调用createWidget...
Node Editor built using Dear ImGui. Contribute to Mu-L/imgui-node-editor development by creating an account on GitHub.
Version/Branch of Dear ImGui: Version: v1.89 WIP Branch: docking My Issue/Question: I have 2 windows, Properties and Canvas. I want the Properties window to be on the left side and take 50% of the docking space and the Canvas to take the...
Canvas Basic Layout Visual Components Interaction Components Animation Integration Auto Layout Rich Text UI Reference UI How Tos Immediate Mode GUI (IMGUI) IMGUI Basics Controls Customization IMGUI Layout Modes Extending IMGUI GUI Skin (IMGUI System) GUI Style (IMGUI System) Navigation and Pathfindin...
Most of the time ImGui canvas will be larger from the viewport. When ImGui is in the input mode, it is possible to change which part of the canvas should be visible on the screen. To do that press and holdLeft Shift+Left Altand use mouse to adjust. ...