retinaSrcFilter String|String[] - Filepaths to filter out from incoming stream for our retina spritesheet This can be a glob as with src (e.g. sprite/*@2x.png) The path/glob used should line up with gulp.src (e.g. gulp.src('sprite/*.png', {encoding: false}), retinaSrcFilter...
spritesheet_name,retina_spritesheet_name- passed tospritesheet-templates(retina_spritesheet_nameonly takes effect ifapiOptions.retinais also specified) cssImageRef- a path by which a generated image will be referenced in API. If target.image is interpolated,cssImageRefshould be interpolated the sam...
Loading Images and SpritesheetsAndroid games would not be nearly as interesting without images. We all can remember iconic video game images such as Mario, Steve from Minecraft, and Master Chief. In this chapter, you—ll load an imadoi:10.1007/978-1-4842-1718-4_7J. F. DiMarzio...
When referencing the images within a sprite, you must identify the correct starting position in the composite sprite image. You must specify the exact coordinates in the style sheet to define where an image within a sprite is located.ADDITIONAL...
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To change the palette at runtime, you can use theimage.setPalette()API, which takes aBufferof RGB values. Each color channel has one byte, giving you a total of three bytes per color. The entire palette buffer is exactly 48 bytes. Here’s an example of a palette created directly in ...
// `POITYPE` refers to a key in the data source. The values tell us which icon to use from the sprite sheet iconImage( switchCase{ eq{ get{ literal(ICON_KEY) } literal(KEY_PICNIC_AREA) } literal(PICNIC_AREA) eq{ get{ literal(ICON_KEY) ...
but I couldn't resist using the sprite sheet on the hero himself. Atleast we can test the character sheets properly, since the player´s character has to be the most interactive of the bunch. I took the idea out of Legend of Zelda: A Link to the Past, one of my all-time fave ...
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If you have many sprite sheets with almost identical parameters it's a tedious job to create .tps files for all of them. Setting the parameters from command line might also result in long TexturePacker calls. This is why we've added a combination of both: Using a .tps file as configurati...