guard let cgImage = spriteSheet.cgImage?.cropping(to: rect) else { return nil } return UIImage(cgImage: cgImage) } } // 使用示例 let spriteSheet = UIImage(named: "spriteSheet.png")! let characterImage = UIImage.spriteImage(atRect: CGRect(x: 0, y: 0, width: 64, height: 64),...
imageView.image = spriteSheet.crop(rect: frames[currentFrameIndex]) } } // 自定义方法用于从 UIImage 中裁剪出指定的矩形区域 extension UIImage { func crop(rect: CGRect) -> UIImage? { guard let cgImage = self.cgImage?.cropping(to: rect) else { return nil } return UIImage(cgImage: cg...
Sampler: Nothing you probably need to worry about, though different samplers also affect the look of an image. Steps: How many iterations an AI art generator will take to construct an image, generally improving the output. While many services will allow you to adjust this, a general rule of...
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⭐asciify-image- Convert images to ASCII art ⭐node-sprite-generator- Generates image sprites and their spritesheets (css, stylus, sass, scss or less) from sets of images. Supports retina sprites. ⭐merge-img- Merge multiple images into a single image ...
可以用AI等SVG编辑工具生成SVG图片后,配合anime.js、GSAP等现有库进行动画制作 (4)骨骼动画 一般采用Spine、DragonBones等工具导出相应资源图片和JSON动画配置资源后使用。 (5)3D动画 DOM操作用CSS 3D实现。(perspective属性、css3d-engine) 场景搭建用webGL(Three.js等) ...
I am not a fan of creating a 9x6 sprite sheet of the same image copied over multiple times, to make it look like it's a static image. Ideally I should be able to select an image for a given state (through notetags or plugin parameters) and have the actor automatically transform ...
看看您的产卵类的第37行。唯一可以获得NullPointerException的方法是
It’s cool in theory, but seems far too processor intensive to be feasible. Doing a sprite is going to be faster all around with, of course, the exception of generation time. If you want to automate this process, you could use a server side script to generate and cache a color/bw sp...
开发者ID:wotiancaibai,项目名称:Features,代码行数:19,代码来源:imageUnitTest.c 示例5: create_panel ▲点赞 1▼ /** * Create a panel control * * @param children Children controls to appear in the panel * @param x, y Position, relative to parent ...