其动画原理是把一个动画过程分解为多个动画帧,按照顺序将这些动画帧排布在一张大的画布中,播放动画时只需要按照每一帧图像的尺寸大小以及对应索引去画布中提取对应的帧替换显示以达到人眼判定动画的效果,点击An Introduction to Spritesheet Animation或者What is a sprite sheet?
Gets or sets an optional sprite sheet that can be used instead of the image to display an animated sprite sheet. C# 复制 public Microsoft.Toolkit.Uwp.Notifications.ToastSpriteSheet SpriteSheet { get; set; } Property Value ToastSpriteSheet Applies to 产品版本 W...
Texture2D *texture = cache->addImage("Images/spritesheet1.png"); sprite = Sprite::createWithTexture(texture, CC_RECT_PIXELS_TO_POINTS(Rect(x,y,32,32))); _parentNode->addChild(sprite,0, tag+100);break; }///case13: {inttest = (CCRANDOM_0_1() *3);if(test==0) {// Switch cas...
// 定义UIImage的类别扩展extension UIImage { // 提取精灵图像的方法 class func spriteImage(atRect rect: CGRect, fromSpriteSheet spriteSheet: UIImage) -> UIImage? { // 检查传入的精灵图集是否有效 guard let cgImage = spriteSheet.cgImage?.cropping(to: rect) else { return nil } // 创建并...
* Set the image to use for this sprite sheet image to use for this tileset * *@paramimage * The image to use for this tileset */publicvoidsetTileSetImage(Imageimage){ tiles =newSpriteSheet(image, tileWidth, tileHeight, tileSpacing, ...
简单网页游戏 Demo 的同学会很熟悉,其动画原理是把一个动画过程分解为多个动画帧,按照顺序将这些动画帧排布在一张大的画布中,播放动画时只需要按照每一帧图像的尺寸大小以及对应索引去画布中提取对应的帧替换显示以达到人眼判定动画的效果,点击 An Introduction to Spritesheet Animation 或者 What is a sprite sheet...
Use Case cocos could trim multi images and save them on one atlas (sprite sheet) , then restore them to original size in runtime. But doesn't support save single image file by trim , and restore in runtime. I hope could support this feat...
An Introduction to Spritesheet Animation或者 What is a sprite sheet? 了解更多关于 Spritesheet 动画的信息。 Note: 关于 SpriteSheet 素材的制作有一款工具 SpriteSheetMaker 推荐使用。 @interface YYSpriteSheetImage : UIImage <YYAnimatedImage> // 初始化方法,这个第一次接触 Spritesheet 的同学可能会觉得比...
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DragonBones是从Flash动画开始创作的,初衷是减小资源量,同时实现更为细粒度的动作(比如交互式的),让美术从繁琐的逐帧绘制Sprie Sheet的工作中解放出来,所以它把一个角色每一帧的sprite sheet拆分成一个个更小的基本图块,譬如胳膊,腿,躯干等等,而每个基本图块仍然是最小的可控制单位。