if (e->buttons() == (Qt::LeftButton | Qt::RightButton)) { m_parent->view()->emitView3DAction(View3DActionType::EditCameraMove, @@ -212,7 +204,7 @@ void Edit3DCanvas::mouseMoveEvent(QMouseEvent *e) m_flyModeFirstUpdate = false; } if (m_isTrusted) if (m_isQDSTrusted) QCurso...
- ` - } - init(header) { - super.init(header) - const initData = new Array(100).fill(0).map((v, i) => `第 ${i} 项内容`) - document - .querySelector("#search-text") - .addEventListener("input", (evnet) => { - const searchText = event.target.value - document.querySe...
NSEvent NSEventButtonMask NSEventGestureAxis NSEventMask NSEventModifierMask NSEventMouseSubtype NSEventPhase NSEventSubtype NSEventSwipeTrackingOptions NSEventTrackHandler NSEventType NSExtendedStringDrawing NSFilePromiseProvider NSFilePromiseProviderDelegate_Extensions NSFilePromiseReceiver NSFileTypeForHFSTypeCode...
else event.value = "";The second recurring problem is that the first purchase field on the form stays blank in the total field until a second quantity ANYWHERE else on the form is selected. It doesn't matter if it is the product immediately below or on another page; only when something...
Hi, Here what I need to do :On B1, formula that allows me to get a total as soon as as CONFIRMED is mention on the column B.If column B is on confirmed,...
I'm in a hotel in Singapore, just using straight Internet (no VPN, etc.) and I go to connectivity.office.com from Edge, everything seems to run just fine,...
bt1 = Button(screen, x, y, wight, high, text) # Button类 bt1.set_button(callback_function) # 不在循环内,直接set_button就开始自动接受event并且运行callback_function bt2... 现在的真是一言难尽... 大佬们啊,帮我改改吧,谢谢 """ import pygame from sys import exit from time import sleep...
pygame.KEYDOWN: check_keydown_events(event, ai_settings, screen, ship, bullets) elif event.type == pygame.KEYUP: check_keyup_events(event, ship) 本应该是很清楚的逻辑,按理说在elif event.type == pygame.K_q:这行,这里应该用的是event.key==pygame.K_q,可event.key就会报错,event.type就...
NgIf是Angular框架中的一个指令,用于根据条件动态显示或隐藏HTML元素。它的作用是根据给定的条件来决定是否渲染某个元素。 NgIf指令的语法如下: ``` <element *ngIf="...
{switch(eventId) {case1: {// if (GameObject* door = ObjectAccessor::GetGameObject(*me, m_instance->GetData64(DATA_FACTORY_DOOR)))// door->UseDoorOrButton();m_events.ScheduleEvent(1,10000);break; } } }if(!UpdateVictim())return;if(phase ==1) ...