【论文】3D Human Skeleton Data Compression for Action Recognition 忠于原文,善于思考 简介 研究领域:骨骼数据压缩 会议:209-IEEE VCIP 作者:北大——黄铁军团队 总体模型 图1 整体处理流程图本文提出动作识别领域第一个有关骨骼数据压缩的方法——Motion-based Joints Selection(MJS),旨在减少带宽占用的同时保持动作...
Human action recognition from skeleton data has drawn a lot of attention from researchers due to the availability of thousands of real videos with many challenges. Existing works attempted to model the spatial characteristics and temporal dependencies of 3D joints using dynamic time warping, hand-...
论文题目:InfoGCN: Representation Learning for Human Skeleton-based Action Recognition(Infogcn:面向人体骨架动作识别的表示学习) 作者&团队:Chi H, Ha M H, Chi S, et al. 1.电工与计算机工程学院,普渡大学,西拉法耶特,美国 2.Kaist,大田,韩国 3.德克萨斯大学奥斯汀分校,美国奥斯汀 4.美国西部拉法耶特普渡大...
A New Representation of Skeleton Sequences for 3D Action Recognition CVPR2017 骨架动作识别, 参考博客,本文的主要思想是将3d骨架坐标转换成图片,然后再用卷积网络提取特征,时域上的特征通过特殊的卷积核来提取,以达到时序记忆的目的。 Investigation of Different Skeleton Features for CNN-based 3D Action Recognitio...
论文翻译:Ensemble Deep Learning for Skeleton-based Action Recognition using Temporal Sliding LSTM networ 。在本文中,我们提出了一种新的动作识别集成时域滑动LSTM网络。图1给出了我们模型的概述。首先,我们对输入骨架序列的坐标进行变换,使数据具有缩放、旋转和平移的鲁棒性。其次,我们没有使用简单的关节位置...个...
数据预处理: In 3D skeleton-based action classification, an action is described as a collection of time series of 3D positions (i.e., 3D trajectories) of the joints in the skeleton. 同一动作的关节3D坐标可能会出现较大差异 1.subject所处的位置距离kinect不同 ...
Adversarial Attack on Skeleton-Based Human Action Recognition 基于骨架的人体动作识别的对抗攻击ST-GCN的对抗攻击 原文:https://arxiv.org/abs/1909.06500 背景 图卷积网络适合做基于骨架的人体动作识别 ST-GCN 但是鲁棒性没做过,因为骨骼关节的时空性质是稀疏和离散的,并且有物理约束 ...
Human action recognition is the process of automatically recognizing human activities in digital video sequences. It is an important research topic in computer vision, particularly in the field of video surveillance. Conventional approaches for skeleton-based action recognition mainly focus on modeling the...
Human action recognition based on skeleton splitting Human action recognition, defined as the understanding of the human basic actions from video streams, has a long history in the area of computer vision and... MY Sang,A Kuijper - 《Expert Systems with Applications》 被引量: 38发表: 2013年 ...
Adversarial Attack on Skeleton-Based Human Action Recognition 基于骨架的人体动作识别的对抗攻击 ST-GCN的对抗攻击 原文:https://arxiv.org/abs/1909.06500 背景 图卷积网络适合做基于骨架的人体动作识别 ST-GCN 但是鲁棒性没做过,因为骨骼关节的时空性质是稀疏和离散的,并且有物理约束 ...