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I write iOS plug in to integrate MetalFX Spatial Upscaling to Unity URP project. C# Code in Unity: namespace UnityEngine.Rendering.Universal { /// <summary> /// Renders the post-processing effect stack. /// </summary> internal class PostProcessPass : ScriptableRenderPass { RenderTexture _ds...
So, in this post, you’ll learn how to write a Coroutine, how to start it, stop it and pause it, as well as some best practices for when you should, and shouldn’t, be using them. So that you can be confident that you’re using Coroutines the right way in your project. What ...
Connecting different piece of code is not something which Unity invented. If you are a Windows user, is very likely you might have heard of DLLs, an acronym which meansDynamic Link Libraries. Similarly to standalone applications, they are compiled softwares. Unlike them, however, they cannot be...
What exactly is happening when we write Random.Range(0, 10) and get back a "random" integer in the range 0 to 10? The answer is that there's some kind of algorithm that's generating a number. I'm not sure what algorithm is used to generate Unity's random numbers, but C#'s Rando...
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
This Unity sample project shows how to write a native plugin in theRust language. The sample plugin constructs the Mandelbrot set in a big array (1024x1024x4 byte) shared from a C# script. Then the C# script converts it into a 2D texture to draw on the screen. See theplugin codeand ...
In App Purchasing 4.9.4 Introduction to Unity IAP Set up and integrating Unity IAP Stores Google Amazon Apple Store iOS, MacOS & tvOS How to Set Up Extensions and Configuration Purchase Receipt Testing Family Sharing Microsoft Store (UWP.md) Implement Custom Store Manual...
write C# code in specific scenarios, due to features that are so much more efficient you’ll likely forget there was another way to code them. It introduces new syntax shortcuts, reduces the amount of ceremony on occasion, and ultimately makes writing C# code...
First, we have to create a new window. In order to do that, we need a new class inside Editor folder (see Special Folder Names). Then start with code like this: using UnityEditor; using UnityEngine; public class CheatsWindow : EditorWindow { [MenuItem("My Game/Cheats")] public static...