How to use them is according to the callback function definition. For example, when use the function CCTimer::initWithTarget whose second parameter is a type of SEL_SCHEDULE, we could find its macro-definition
The game then checks for events usingpygame.event.get()to detect any user input, such as clicking the close button to quit the game. If the user presses the space key, theworld.update("jump")method is called to handle the bird's jump action. If the'r'key is pressed, theworld.update(...
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move_to_start_pos() for ghost in self.ghosts.sprites()] self.player.sprite.move_to_start_pos() self.player.sprite.status = "idle" self.player.sprite.direction = (0,0) self.reset_pos = False # for restart button if self.game_over: pressed_key = pygame.key.get_pressed() if ...
Static bodies are bodies that never move – these are good to use for the ground in your game and other permanent fixtures. For each Chipmunk body, you can specify how much mass it has. The more mass a shape has, the harder it is to move around and the heavier it becomes. When you...
pygame.quit() Below is the output: With these changes, the button should now be visible inside the dialogue box when it appears. Add Text Using Python GUI To display custom text in the dialogue box, you can use the text functionality provided by the Python GUI library. ...
You can make the class useful for spawning more than just one enemy by allowing yourself to tell the class which image to use for the sprite and where in the world you want the sprite to appear. This means you can use this same enemy class to generate any number of enemy sprites anywhe...
Examples: Set your animal, flower, or muppet sprites to be the same position as where Chipmunk says the virtual bodies are. The key thing to understand about the above is Chipmunk-land is completely different than Cocos2D-land. Bodies and Shapes There’s one more thing you should understand ...