Use theAtlas bundlefield (below the framework button) to select the location of the atlas bundle. The extension.atlascis added automatically. The "atlas bundle" is a directory that will contain the sprite sheet textures as well as.plistdata files containing the sprite coordinates within the sheet...
GameMaker Studio automatically imports the sprite sheet and opens the sprite editor. At the bottom of the sprite editor window you can see the individual sprite frames in which the sheet has been split, according to the file name suffix. If you've changed the sprite sheet, use theImportbutton...
The reason why these are such a good idea to use is because Cocos2D is optimized for them. If you use sprites within a sprite sheet properly, rather than making one OpenGL ES draw call per sprite it just makes one per sprite sheet. In short – it’s faster, especially when you have...
Image Format:This specifies the pixel format to use in the texture file. It affects the number of Bytes used for each pixel of the sprite sheet. Like I mentioned above, the standard format would beRGBA8888with 4 Bytes per pixel (Red, Green, Blue and Alpha for transparency). With this ...
This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example.
Creating a Sprite Sheet with Texture Packer The first thing you need to do is download a copy of Texture Packer. There is a lite version that will work for this tutorial but you will quickly see the advantages of this great tool and want to use the full featured version. When you downlo...
1. What Is Sprite Sheet Image? A sprite sheet image is one image that contains all the single images by rows used in your web application. When you want to use one single image, what you need to do is to locate the single image in the sprite sheet image and use it. ...
Sprite Cow is a hosted tool for generating a stylesheet corresponding to your sprites. It doesn’t make the sprite for you, it just helps you get numbers you need to use the sprite (the width, height, and background-position of individual parts of the sprite). It boasts 2x image compati...
I think the best approach, as Clay already mentioned, is to create your game objects normally (backgrounds, UI, chars etc.) and let Animate handle the spritesheet creation. Or do you wish to use CreateJS without Animate CC? Regards, ...
After that, you’ll need to use the BitmapSequence object. It helps animate the sequence and position the sprites on screen.Let’s review the initializing code of this BitmapSequence:The constructor of the BitmapSequence object simply needs the SpriteSheet element as a parameter. We’re then...