when i use sdl2 an sdl_gpu lib (SDL_gpu)[https://github.com/grimfang4/sdl-gpu] i can use shader process my image like this GPU_Image* image = GPU_LoadImage("data/test3.png"); Uint32 color_shader; GPU_ShaderBlock color_block = load_shader_program(&color_shader, "data/shaders/...
I want to integrate sdl3 windows into the Avalonia program. When using sdl2, I can pass the handle of the window I created to the createwindowfrom interface to create sdlwindow, but I don't know how to do it in sdl3Author niuzhaosen commented Jan 7, 2025 Sign up for free to join...
Exploration of How to Use SDL Tools to Simulate OSI Mode应用SDL仿真实现OSI参考模型的探讨SDL开放系统互联仿真简单介绍了OSI参考模型及SDL语言之后,着重介绍了应用SDL仿真OSI参考模型的具体实现 方法.随着SDL语言功能的增强和完善,这种方法在通信领域乃至其它领域必将得到广泛的应用....
I need to monitor the change in the live feed from Raspberry Pi after each block in a model. When I try to use more than one SDL display,I get an error: Error evaluating 'InitFcn' callback of SDL Video Display block (mask) 'j27_1/SDL Video Disp...
If you want to use VirtualAlloc to set aside memory and retrieve it by pages, your first call should only do a MEM_RESERVE on the maximum size of memory you plan to use. Then when you need more, you will make another call using MEM_COMMIT to get access to the page....
Solved: Hi, I have more than 256 bytes to transmit out via uart. I check the example code in SDL, which triggers the pdma with sw, the fifo is 128
About This Video This video demonstrates how you can install the Microsoft WebMatrix tool and use different types of templates to create and customize websites.Published Date: 02/25/2011 Presented By:Advaiya Inc.DownloadsVideo: WMV | MP4 | WMV (ZIP) (no longer available)...
Infineon provides a CANFD code example in SDL Sample Driver Library which you can use as a reference. In the code example, if a received message is stored into an Rx Buffer, the Cy_CANFD_IrqHandler gets called. Please check the function to find an example how to extract the message from...
I have been trying to learn [the basics of] Direct2D in C++, and I came across this methodCopyFromMemorywhich seems like a perfect thing for me to use to modify individual pixels: I can modify the buffer and then call the method....
This surface is your main rendering target for software rendering. You may further create a proper software renderer (if you want to use SDL rendering functions) like this: SDL_Renderer* soft_renderer = SDL_CreateSoftwareRenderer(window); ...