This link goes to the overload with the factory options, so don't assume that it is the same as you have been using up until now. There is also a template version of this so you don't have to use the RIID.Second, the format for the bitmap is related to the pixel format defined...
I want to integrate sdl3 windows into the Avalonia program. When using sdl2, I can pass the handle of the window I created to the createwindowfrom interface to create sdlwindow, but I don't know how to do it in sdl3Author niuzhaosen commented Jan 7, 2025 Sign up for free to join...
when i use sdl2 an sdl_gpu lib (SDL_gpu)[https://github.com/grimfang4/sdl-gpu] i can use shader process my image like this GPU_Image* image = GPU_LoadImage("data/test3.png"); Uint32 color_shader; GPU_ShaderBlock color_block = load_shader_program(&color_shader, "data/shaders/...
SDL Surface * window = SDL_GetWindowSurface(Main_Window); This surface is your main rendering target for software rendering. You may further create a proper software renderer (if you want to use SDL rendering functions) like this: SDL_Renderer* soft_renderer = SDL_CreateSoftwareRenderer(window)...
If you want to use VirtualAlloc to set aside memory and retrieve it by pages, your first call should only do a MEM_RESERVE on the maximum size of memory you plan to use. Then when you need more, you will make another call using MEM_COMMIT to get access to the page....
Solved: Hi, I have more than 256 bytes to transmit out via uart. I check the example code in SDL, which triggers the pdma with sw, the fifo is 128
it can generate a "runtime" error message. Runtime is pretty self-explanatory; it means that these errors are triggered when SDL2.dll is attempted to be loaded either when Wise Video Converter is starting up, or in some cases already running. Some of the most common SDL2.dll errors incl...
1. Use a dedicated DLL repair tool Be it DLLs published by third-party sources or Microsoft, a quick way to download SDL2.dll when it’s missing is to use areliable repair tool. For third-party apps, it’s usually incompatibility to blame, but the possibility of it missing can’t be...
How to include SDL2 files when compiling Deno? This only works with environment variables. I want to include this in the Deno compilation. I want my execution file to run without SDL2 later. SDL2 should be inside the execution file. SDL2.dll, SDL2_image.dll, SDL2_ttf.dll Contributor ...
i create user control i need to use some codes from the example project i look at the external dependencie folder there got so many .h filesin my user control project almost 50 .h files not addedi look at the Example Project -> Configuration Properties->C/C++->General->Additional Include...