my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
http://docs.unity3d.com/Documentation/ScriptReference/NavMeshAgent-avoidancePriority.htmlBut agents can not avoid moving objects, you can, but you need to write a behavior for this to check what's in front and avoid it while keeping the destination as target. It's definitly not trivial. Have...
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I got Puppetmaster during the recent Madness sale, but I'm honestly not really sure what to use it for. :-) It's complex and requires an odd setup for your character that doesn't always play well with other assets. I might change my mind if ai have time to mess with...
Mr. Sakaguchi: It all started when I wanted to use dioramas to make stop-motion characters for the Terra Wars project. At that time, I also created the background using dioramas, and had the actual dioramas on hand. I was looking and imagining what it would be like if CG characters ...
Appears to be only used on Linux/HoloLens/iOS. AdditionalArguments: Command line arguments to use when building this target; aggregate of initial UBT command line args as well as any additional args specified for a target when a TargetList is specified Field NameCommand-line ArgDescription ...
004 How to use PlayerPrefs with Playmaker - 大小:50m 目录:03 Bonus Material 资源数量:63,其他_其他,Udemy - Make Awesomely Strange Video Games with Unity and Playmaker/03 Bonus Material/001 Introduction to Playmaker - Part I,Udemy - Make Awesomely Strang
020 How do I control when my animations are played - 大小:8m 目录:01 Intro to Game Dev with M dot Strange 资源数量:63,其他_其他,Udemy - Make Awesomely Strange Video Games with Unity and Playmaker/01 Intro to Game Dev with M dot Strange/001 Overview,Ude
Navmesh http://unity3d.com/learn/tutorials/modules/beginner/navigation You can do a random walk ai pretty easily with Playmaker- just create your waypoint GameObjects- use "Select random game object" to set your next waypoint then use "Set destination as Game Object" to go to the waypoint...
需要导入扩展包Behavior Designer - Movement_Pack,Actions里面多了个控制移动的Movement选项。Patral:物体在多个点间来回巡逻,创建点物体后拖拽引用。需要给该物体添加NavMeshAgent组件,为场景中的地面物体勾上Navigation Static并烘培导航网格。 Seek:物体朝某个点移动,图标“o~>o”。目的地可以通过指定Target Transform...