In legacy pipeline, we can extend the pipeline by adding CommandBuffer to differentCameraEvents. As you can see these are legacy pipeline event names so this approach is not supported in SRP. But we are always free to edit the pipeline :). Update: we can make custom passes / use the av...
Last year at GDC a guy approached me and asked my opinion about UNIDUINO, an extension to connect Arduino with Unity. It was only after I said something on the line of “I would never pay so much to use it” that he introduced himself asthe creator. Despite this not-so-great start,...
texturepacker,tutorial,unity GitHub What you will learn Use TexturePacker to create sprite sheets Import sprite sheet to Unity with TexturePacker Importer. Implement a simple animation in Unity Simple Player movement script in Unity Ready? Let's get started. ...
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The Unity SDK uses an event driven model to handle non-synchronous tasks. To run the sample code using the standard C# or Xamarin C# SDKs you must modify the code to use an async Task model. Methods that must be modified have Async append to the method name in the signature. For...
https://github.com/Unity-Technologies/mono so if a crash happens in mono, like it happened to me lately, having this code may help a lot! When Visual Studio asks for the source code, just give the folder where you copied it and it will work out everything on its own. ...
I was doing some applications for Hololens in Unity and Unreal. I stuck in moment were I would like to be able to load very detailed STL models into hololens and display them. Currently I have to load them manually to Unity/Unreal, render models, compile...
For my pipeline, we’ll use:GitLab to host code. Why: My clients prefer their code to remain secret, and GitLab’s free tier is wonderful. Also, integrated free CI is awesome. Thanks GitLab! Alternatives: GitHub, BitBucket, AWS CodeCommit, and many more. GitLab CI to build, test,...
Native plugins are typically bounded to a specific OS or platform. You can use the Inspector to make sure each DLL is included in the right build. Step 5: Using in Unity Once imported, using a DLL is relatively simple. The first step is to define itsentry point, which is done using ...
system, ditch the super new Unity XR Plugin Management and goback to use the old-school VR management. Delete the new plugin management, then go to Player Settings -> XR Settings and hit Virtual Reality Supported. Add the “Open VR” virtual reality plugin and then you’re ready to go!