useGravity = true; ball.rigidbody.AddForce(GetForceFrom(ball.transform.position,Camera.main.ScreenToWorldPoint(Input.mousePosition)),ForceMode.Impulse); isBallThrown = true; } //--- // Following method returns force by calculating distance between given two points //--- private Vector2 Get...
The only way to alleviate the pain, and enhance the code meanwhile, is to use Unity3D. It is a top-notch IDE (integrated development environment) with rich functionality for gaming, video and animations. It is super-popular and ever-growing, claiming34% of top mobile gamesto be built with...
Create a script (on the Player object add Component -> New Script) and place it in this folder Update() – here goes the game code (before rendering the frame) FixedUpdate() – here goes the physics code (before performing any physics calculation) To read an axis use Input.GetAxis ...
usingSystem.Collections;usingUnityEngine;[RequireComponent(typeof(AudioSource))]publicclassSC_Weapon:MonoBehaviour{publicboolsingleFire=false;publicfloatfireRate=0.1f;publicGameObjectbulletPrefab;publicTransformfirePoint;publicintbulletsPerMagazine=30;publicfloattimeToReload=1.5f;publicfloatweaponDamage=15;//How ...
//use identify face value on dice StartCoroutine(GetDiceCount ()); } //Method Roll the Dice void RollTheDice(Vector3 lastPos) { diceObject.rigidbody.AddTorque(Vector3.Cross(lastPos, initPos) * 1000, orceMode.Impulse); lastPos.y += 12; diceObject.rigidbody.AddForce (((lastPos - initPos...