So- I am trying to transfer a texture to another version of the same mesh. The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the othe...
Then we can transfer this hexadecimal number to decimal number which we're usually using in real life by using the programmer mode of theWindows 11 Calculator,which is 2909. That means, the mesh (model without texture) of this model has 2909 vertices (points). No_Daleks #7:2022年7月24日...
056 完成U VS(056 Finishing UVs) 057 理解UV集(057 Understanding UV sets) 058 理解紫外线集2(058 Understanding UV sets - Part 2) 059 使用传输图传输高分辨率细节(059 Using transfer maps to tranfer high res details) 060 使用转移映射传输高分辨率细节-部分2(060 Using transfer maps to tranfer high...
056 完成U VS(056 Finishing UVs) 057 理解UV集(057 Understanding UV sets) 058 理解紫外线集2(058 Understanding UV sets - Part 2) 059 使用传输图传输高分辨率细节(059 Using transfer maps to tranfer high res details) 060 使用转移映射传输高分辨率细节-部分2(060 Using transfer maps to tranfer high...
Community Beginner , /t5/substance-3d-painter-discussions/how-to-import-edited-mesh-with-same-uv-without-breaking-textures/td-p/12632781 Jan 04, 2022 Jan 04, 2022 Copy link to clipboard Copied So- I am trying to transfer a texture to anoth...
Community Beginner , /t5/substance-3d-painter-discussions/how-to-import-edited-mesh-with-same-uv-without-breaking-textures/td-p/12632781 Jan 04, 2022 Jan 04, 2022 Copy link to clipboard Copied So- I am trying to transfer a texture to anoth...
On the other hand, when the mesh hasn't change, it also allows to reproject the textures without a single variation, even if the UVs are nothing alike. Working in the 2D view is the only situation where the reprojection will work with a different mesh...
On the other hand, when the mesh hasn't change, it also allows to reproject the textures without a single variation, even if the UVs are nothing alike. Working in the 2D view is the only situation where the reprojection will work with a different mes...
On the other hand, when the mesh hasn't change, it also allows to reproject the textures without a single variation, even if the UVs are nothing alike. Working in the 2D view is the only situation where the reprojection will work with a different mesh...
On the other hand, when the mesh hasn't change, it also allows to reproject the textures without a single variation, even if the UVs are nothing alike. Working in the 2D view is the only situation where the reprojection will work with a ...