If you want to keep your textures according to the UVs, you can still export your textures and reimport it in a new project, but this workaround has obviously many flaws. For the other issues you may encounter when reimporting a mesh, you can always...
BlenderTexturesStore textures in a folder called Textures next to the exported mesh within your unity project. This will enable Unity to find the Texture and automatically connect the Texture to the generated Material. For more information, see the Textures reference.3D...
To create an asset for our face effect renderer, you first need to model it in some 3D asset authoring tool (Blender / Maya / Cinema 4D). After the asset is modeled, you need to export its topology as OBJ and then convert it into mediapipe.face_geometry.Mesh3d using the tool; as fo...
If I import the FBX I just exported BACK into 3ds max, it comes in with a multi sub with all the materials and the UVs are fine. But if I import that FBX into Blender I get rotations on some parts. But once collapsed, I'm not actually sure how to view those UVs. 2....
I would like to know how to make a single tattoo (without sewing, offset or joining problems) that goes from the ankle to the neck (which is on the 3 UVs) as we see with certain designers! Hmm sorry I have no idea how that would be done all in one piece given the way BOM and...
If you want to keep your textures according to the UVs, you can still export your textures and reimport it in a new project, but this workaround has obviously many flaws. For the other issues you may encounter when reimporting a mesh, you...
Blender SketchUp Textures Store textures in a folder calledTexturesnext to the exported mesh within your unity project. This will enable Unity to find the Texture and automatically connect the Texture to the generated Material. For more information, see theTexturesreference. ...
If you want to keep your textures according to the UVs, you can still export your textures and reimport it in a new project, but this workaround has obviously many flaws. For the other issues you may encounter when reimporting a mesh, you...
On the other hand, when the mesh hasn't change, it also allows to reproject the textures without a single variation, even if the UVs are nothing alike. Working in the 2D view is the only situation where the reprojection will work with a different mesh...
On the other hand, when the mesh hasn't change, it also allows to reproject the textures without a single variation, even if the UVs are nothing alike. Working in the 2D view is the only situation where the reprojection will work with a different mesh...