BlenderBlender 专用模型 SU模型SU模型 产品|机械产品|机械 3d打印3d打印 家装|工装家装|工装 材质贴图 贴图贴图 VRayVRay HDRIHDRI PBRPBR 平面 图标图标 元素元素 背景背景 PPTPPT 字体字体 动图动图 模板 在线设计在线设计 样机样机 海报海报 插画插画 ...
You can then use the bump map by clicking on the folder next to the "bump" slider in textures and clicking on Load Texture or New Texture. If you pick new texture you will open a flat layer with the UVs so you can manipulate your bump map as required Hope that helps...
Blender快速入门系列 行业技能 软件入门 游戏资产 次时代|美宣 手绘|2.5D|NPR 扫描|材质 游戏特效 地编|宣传 关卡|开发 绑定|动画 更多>> 软件教学 Maya 3dsMax ZBrush Houdini Substance Painter Substance Designer TopoGun Marvelous Designer Marmoset Toolbag ...
ptr(), uvs, verties_count, triangles, triangles_count, &color, flip_x, flip_y); fx_batcher.add_set_blender_mode(slot->data->additiveBlending ? VisualServer::MATERIAL_BLEND_MODE_ADD : get_blend_mode() ); fx_additive = slot->data->additiveBlending; } else if (slot->data->additive...
Blender快速入门系列 行业技能 软件入门 游戏资产 次时代|美宣 手绘|2.5D|NPR 扫描|材质 游戏特效 地编|宣传 关卡|开发 绑定|动画 更多>> 软件教学 Maya 3dsMax ZBrush Houdini Substance Painter Substance Designer TopoGun Marvelous Designer Marmoset Toolbag ...
开发者ID:Eibriel,项目名称:kiriblender,代码行数:30,代码来源:mesh_validate.c 示例2: ED_mesh_uv_texture_add ▲点赞 7▼ intED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me){ EditMesh *em;intlayernum;if(me->edit_mesh) { ...
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_uvs, use_threading); } } result->dirty |= DM_DIRTY_NORMALS;returnresult; } 开发者ID:DarkDefender,项目名称:blender-npr-tess2,代码行数:60,代码来源:MOD_ocean.c ...
Import manually modeled trees from Maya, 3ds Max, Modo or Blender and let them get adjusted to be compatible with unity's tree creator shaders and directional and radial wind zones or create smoothly fading LOD groups using custom shaders which also support physically based lighting. Add your ...
Step 3 for Baking Normal Maps in Maya LT/Maya: BakingGo to "Windows > Material/Texture Baking Editors > Texture Baking View":Click on "Bake (Turtle)" icon:Normal Map will now be baked:After you are done with the bake, move overlapping UVs back into (0, 1) space, if you happened ...
去水印去水印 截取截取 提取音频提取音频 图片图片 AI绘图AI绘图 AI抠图AI抠图 去水印去水印 055 再次使用自定义地图进行UV检查(055 UV Checking once again using custom Maps)/Maya和Unity创建游戏角色视频教程(Creating a Game Character in Maya and Unity)-Unity3D ...