If you want to use the texture in a UI / Sprite context, this is how you create a Sprite with correct orientation:using KtxUnity; … async void Start() { // Create a basis universal texture instance var texture
When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture layout looks like the following.As you can see, from Unity’s perspective, it looks very similar to the texture 2d case. The only difference is the underlying resource type.What is a ...
I recall that when I was working on the unity camera plugin I couldn't modify the Texture2D if I created it the same way you are doing. What worked is the flow you can verify in the code that I shared: The Texture2D is created on Unity (CameraPluginWrapper.cs). A pointer to this...
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up!
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Tutorials, news and everything in between. Here's how you can participate: - Check the [http://minecraft.wonderhowto.com/forum/ forum] for ongoing community builds and questions/answers. - [http://minecraft.wonderhowto.com/how-to/ Share a how-to] on yo
Unity has a built-in physics engine that controls the motion of bodies, handles collisions, and adds the effect of external forces on objects. This is all implemented using theRigidbody2Dcomponent. However, for characters, it is useful to have a more flexible tool that interacts with the phy...
Which atmosphere would you like to create using Unity and its advanced lighting? How would that look like? Here you can see how the characters reflect Unity's light sources for dark objects in your scene, amid lights like the windows, and how animated lights like flickering lanterns contrib...
The first line (GUI.BeginGroup) and the last (GUI.EndGroup) is to create a GUI group and placed it at the bottom right of the screen using the mapOffSetX and mapOffSetY variables in Rect(), and the GUI texture for it would be the miniMap GUIStyle which we just set-up earlier. ...
Unity uses straight alpha blending. Hence, you need to expand the color layers… The alpha channel in Unity will be read from the first alpha channel in the Photoshop file.Setting UpBefore doing this, install these alpha utility photoshop actions: AlphaUtility.atn.zip ...