Unity uses distributed version control to version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us...
Version: 2018.3 (switch to 2019.1 ) Language: English Unity Manual Unity User Manual (2018.3) Working in Unity Importing 2D Graphics Graphics Overview Lighting Cameras Materials, Shaders & Textures Video overview Terrain Engine Tree Editor Particle Systems What is a Particle System? Using Particle ...
Hi, I ma trying to switch on the flash light of the camera during the AR session. I have seen that there is no API for that on com.google.ar.core.Camera Nevertheless, I was trying to switch it in anyway using Camera2 with the following c...
Ads are now enabled for your game.Step 2: Add code to your gameYou can use code samples to implement ads in your game. Go to the Code samples tab and copy the relevant script snippets to your C# code (for example, during the loading scene or at the end of your game)....
public static void Main(string[] args) { switch (args?.Length) { // ... } } The null-conditional operator translates to checking whether the operand is null prior to invoking the method or property (Length in this case). The logically equivalent explicit code would be (although in the ...
After you create the LUIS resource in the Azure dashboard, log into the LUIS portal, choose your application on the My Apps page, then switch to the app's Manage page. Finally, select Azure Resources in the sidebar.On the Azure Resources page:...
assets depending on the platform the application is running on. The Mirror Network Manager requires a reference to a Lobby and Game scene, namedLobbyandGamerespectively, so the strategy I used for this prototype was to add all AR and VR GameObjects to the two scenes in the Unity Editor and...
Figure 1. Schematic of the multi-layered AR development task for participants in Unity. (a) The “Scene View” where participants interacted with the provided 3D assets. This platform allowed participants to navigate and manipulate 3D objects. (b) The “Inspector Panel” which provides properties...
Switch back to Unity and select Main Camera in the Hierarchy. There is a new property in the CameraFollow component called Target Object. You will notice that it is not set to anything. To set the Target Object, click on mouse in the Hierarchy and, without releasing, drag the mouse to ...
Navigate to the Scenes folder you just created, name the scene RocketMouse.unity and click Save. Configuring the Game View Switch to the Game view and set the size to a fixed resolution of 1136×640. If you don’t have this resolution option in the list, create it and name it iPhone ...