By only copying the assets required to demonstrate an issue, the repro project is much smaller than your main Unity project which makes it easier to share.It is recommended that you open the repro project in Un
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Tutorials, news and everything in between. Here's how you can participate: - Check the [http://minecraft.wonderhowto.com/forum/ forum] for ongoing community builds and questions/answers. - [http://minecraft.wonderhowto.com/how-to/ Share a how-to] on yo
or kept external to the game build as "remote" assets hosted on a server and downloaded when they are needed. You can update remote assets independently from the application itself (although remote assets cannot include code, so you can only change assets and serialized ...
This guide was written based on v2.3 of the ZED SDK and Unity plugins. Small details may change in the future. Part 2: Installing the ZED Plugin Before you start, you have to get your system ready to use your ZED. You can find a full installation guidehere, but in short, make sure...
Note: To fully unload Assets in the last opened scene; you will need to either call Resources.UnloadUnusedAssets or load into two new scenes (e.g., Load Empty Scene twice). Take another snapshot. You can now close the Player (optional). It is a recommended step when you are working w...
Tutorial: This video shows you how create dynamic light effects for your pixel art scene in Unity using normal maps created with SpriteIlluminator. Click to play this video This video is hosted by a 3rd party (youtube.com).Clicking this button embeds the video from youtube,using the "pri...
I'm moving the SRanipal Eye Framework and Gaze Ray Sample components to other scenes and I'm getting errors, how do I fix it NullReferenceException.ViveSR.anipal.Eye.SRanipal_GazeRaySample_v2.Update () (at Assets/ViveSR/Scripts/Eye/Sample/SRanipal_GazeRa
The problem is if you have a character in your scene, it would be affected too :( @CodeMonkeyUnity @@ahnng Oh I see, yeah you do need to tweak the settings, especially if you have some far away camera scenes and some up close cutscenes @ahnng I was once getting issue with the fac...
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