UnityEngine.Transform.get_position () in my game, pointing to the line within the coroutine: toPosition = new Vector3(objPositions[newIndex - 2], startTrans.position.y, startTrans.position.z ); I believe it's because I am not stopping the coroutines when I destroy the game objects. How ...
Actually I wasn´t able to do anything else with Unity until I restarted it. My question is, does anyone know how to stop the Play Mode in Unity gracefully? Is there any shortcut or some lines of code to force a timeout? Extra Note: I have been looking for a solution to this...
However, without this line the player can collect the same powerup several times, which I want to avoid. I tried to put the coroutine on a component attached to the player object (rather than the power-up object), but this did not solve the problem - deactivate was no...
http://blog.csdn.net/huang9012/article/details/29595747 然后是协程Coroutine的常见用法: ① 将复杂操作分帧计算。 publicclassTestStepToCalculate:MonoBehaviour{voidStart(){ StartCoroutine(Calculate(1000)); }IEnumeratorCalculate(inttimes){intnum =0;// 用于控制每帧的计算次数for(inti =0; i < times; ...
First of all, we only fire off the coroutine if there's anything to display, and we stop any current coroutines that are running so they don't interfere with each other. Next, we have our ProceedToNext function. This lambda returns true when it is time to proceed to the next unlock....
使用Unity 協同程式載入模型 cs複製 IEnumeratorLoadModelWithCoroutine(RenderingSession session){floatcurrentProgress =0.0f;vartask = session.Connection.LoadModelFromSasAsync(newLoadModelFromSasOptions("builtin://Engine"), (floatprogress) => { currentProgress = progress; ...
This is a tutorial on how to optimize your Unity project. You will learn how to optimize your code in Unity and other tips and tricks as well as best practices.
centralized project can build client applications for AR and VR headsets and Windows or Linux dedicated server applications. The term “dedicated server” is used throughout this blog to refer to the server in theclient-server model, specifically the headless builds of the client Unity application....
Unity editor version: Unity 2019.4.40 Firebase Unity SDK version: Firebase_unity_sdk 10.7.0 Problematic Firebase Component: Auth Other Firebase Components in use: None(only auth) Additional SDKs you are using:None(only auth) Platform you...
If you don't strictly need to split work across threads for speed, and you're just looking for a way to make it non-blocking so the rest of your game keeps ticking, a lighter-weight solution in Unity is Coroutines. These are functions that can do some work then yield control back to...