With two open boundary loops selected, choose Mesh → Edges → Bridge Edge Loops and the two areas will be smoothly connected. Choosing Mesh → Vertices → Separate → By loose parts will create one object per shell in the project browser. This makes it possible to delete unwanted mesh ...
I just find it funny that Adobe decides to give Adobe Photoshop 3D capabilities, but I don't know anyone who uses Photoshop for 3D anything. I had one student learn Photoshop for 3D printing, and I told her there are better programs to use for 3D...
With two open boundary loops selected, choose Mesh → Edges → Bridge Edge Loops and the two areas will be smoothly connected. Choosing Mesh → Vertices → Separate → By loose parts will create one object per shell in the project browser. This makes it possible to delete unwanted mesh ...
I just find it funny that Adobe decides to give Adobe Photoshop 3D capabilities, but I don't know anyone who uses Photoshop for 3D anything. I had one student learn Photoshop for 3D printing, and I told her there are better programs to use for 3D,...
With two open boundary loops selected, choose Mesh → Edges → Bridge Edge Loops and the two areas will be smoothly connected. Choosing Mesh → Vertices → Separate → By loose parts will create one object per shell in the project browser. This makes it possible to delete unwanted mesh ...
I just find it funny that Adobe decides to give Adobe Photoshop 3D capabilities, but I don't know anyone who uses Photoshop for 3D anything. I had one student learn Photoshop for 3D printing, and I told her there are better programs to use for 3D, like Ble...