要求 downloaded version of blender a basic understanding of blender 说明 This course will teach you how to uv unwrap models in blender and why it's neccessary. This course also teaches more advanced techniques you can use during uv unwrapping such as optimal seam placement and how to more eff...
Also did you uncheck "auto unwrap UV" Votes Upvote Translate Translate Report Report More Reply Reply amirhosein34639289a2v1 New Here , /t5/substance-3d-painter-discussions/how-to-import-edited-mesh-with-same-uv-without-breaking-textures/m-p/...
To freeze leafy greens like spinach, blend it up in your blender with a little bit of water and then freeze in ice cube trays. Drop a couple of cubes in your blender with frozen fruit for easy green smoothies! Keep a gallon-size bag in the freezer to store leftover veggie pieces, inc...
The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the other mesh version into the same Substance file, or trying to use a smartmaterial ...
The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the other mesh version into the same Substance file, or trying to use a smartmaterial ...
The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the other mesh version into the same Substance file, or trying to use a smartmaterial ...
Also did you uncheck "auto unwrap UV" Votes Upvote Translate Translate Report Report Follow Report More Reply Reply amirhosein34639289a2v1 New Here , /t5/substance-3d-painter-discussions/how-to-import-edited-mesh-with-same-uv-without...
Also did you uncheck "auto unwrap UV" Votes Upvote Translate Translate Report Report Follow Report More Reply Reply amirhosein34639289a2v1 New Here , /t5/substance-3d-painter-discussions/how-to-import-edited-mesh-with-same-uv-without...
The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the other mesh version into the same Substance file, or trying to use a ...
The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the other mesh version into the same Substance file, or trying to use a ...