You've committed and reserved all of the memory in the first call. If you want to use VirtualAlloc to set aside memory and retrieve it by pages, your first call should only do a MEM_RESERVE on the maximum size of memory you plan to use. Then when you need more, you will make ...
Pls help me to create patch file in visual studio.Is the patch for your own application or another program? If you are doing this to update your program, then you can consider installer program that have capability to update and patch your program or if you like to create your own from ...
This is not much different than including GLFW in visual studio. cmake_minimum_required(VERSION 3.7) project(SkyGames) set(CMAKE_CXX_STANDARD 14) set(SOURCE_FILES main.cpp) add_executable(SkyGames ${SOURCE_FILES}) ### # GLFW ### set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORC...
Memory available to Photoshop: 2795579 MBMemory used by Photoshop: 60 %Image tile size: 128KImage cache levels: 4OpenGL Drawing: Enabled.OpenGL Drawing Mode: AdvancedOpenGL Allow Normal Mode: True.OpenGL Allow Advanced Mode: True.OpenGL Allow Old GPUs: Not Detected.OpenCL Version: 3.0Ope...
For the second one, you have more options, like "i" in options to find using case insensitive. And about the "string", you can use like ".string." (%string%), or "string.*" (string%) and ".*string) (%string) for example. You can use a regular expression as you want. Share...
If there is already a driver for OpenGL or OpenGL ES, it probably lives insrc/gallium/drivers/<driver>/. If you want to re-use the compiler (you probably do) then it will have to be moved. You may also want to pull other common components intosrc/<vendor>such as an image memory ...
After installing Xcode you need to make sure the command line tools are set up by running: $xcode-select --install 🚀 Build and Run The following shows how to build and run foolrenderer from the command line. Some editors and IDEs (like VSCode, CLion, Visual Studio) support editing, bu...
Version/Branch of Dear ImGui: Version: 1.79 Branch: docking Back-end/Renderer/Compiler/OS Back-ends: imgui_impl_opengl3.cpp + imgui_impl_sdl.cpp Compiler: msvc Operating System: Windows 10 My Issue/Question: How to create a multiline men...
Finally, you need to makethese changesin the Windows Registry in order to make OpenGL and RealView work in macOS running SolidWorks on Parallels. You should be good to go after that. Note that because this is a workaround to get RealView working on a Mac it’s not officially recognized by...
“We’re seeing that happen more and more with USD,” he said. “I think every 3D company out there today either supports USD or has a plan to support USD in one way or another, whether it’s exporting out to it or creating a live bidirectional connector to the platform. But that ...