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Robert Straub writes: Rendering in blender can seem hard at first, but with some basic knowledge, you can create beautiful renders using the Cycles render engine. This tutorial will walk a new user of blender through the basics of setting up a mesh for rendering using Cycles using only free...
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When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this: Feel free to change the diffuse colour or add a texture map to it’s colour input. To add a Bump Map to this setup, we’ll need to add two things: ...
cases, performance has become abitworse, but nothing to a worrying degree. What could be lost in performance could be made up in quality. Any change at all highlights the fact that Blender’s developers are continually eking as much out of their respective features, like Cycles, as possible....
In Blender, my figures look like plastic dolls with flat, featurless skin, no detail, and very pale. Cycles looks a little better than Eevee but neither approaches the realism of IRay. I suspect it has something to do with lighting but I'm just importing the figure with the default HDRi...
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You're blocking ads, which pay for BlenderNation. Read about Jamesy writes: A while back I made a video about testing a simple upgrade, making my 8GB DDR3 PC a 16GB DDR3 PC to test if Cycles would render faster. I put up a video on youtube about it, and then waited. Then came...
s better if we start from the basics. So for starters here’s what I know about correctly setting up bump maps. I’ll assume you have a basic knowledge of Blender and the Cycles render engine. Also, Cycles allows to setup basic materials using a property interface, however I’ll be ...