A value of type 'ArrayExtension' cannot be added to a collection or dictionary of type 'String[]'. a value of type 'style' cannot be added to a collection or dictionary of type 'uielementcollection' A wpf control, how to receive the mouse click event outside itself? A5 Printing using ...
How to Re-Render Any Control through code in WPF How to read datagrid column value in C# WPF? how to redirect from one window to another window in WPF windows application How to refresh a view in WPF window? How To Refresh DataGrid After Deleting the Data WPF C# How to refresh the Fra...
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following:
re building your game to the target platform. That wayusing UnityEditor;will be stripped-out when you build your game (seePlatform Dependent Compilation). And this is necessary, because the Unity compiler will yield an error if you try to use theUnityEditornamespace inside game scripts without...
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following:
Earlier this week, Unity published the latest episode of its “Behind the Game” podcast with the creator of Recompile, Phi Dinh, as its guest. During this 46 minutes-long interview, Phi had the opportunity to talk in length about Recompile and its relation with Unity. In this episode of...
Gnome or Unity are both desktop managers for Linux-based systems. They manage your windows and many other things, like your status bar or your application launcher. Tiling windows managers are an alternative to desktop managers, and they’re often smaller and more focused on manipulating windows....
However, once you’re ready to start writing your own scripts, the Unreal Engine* is based on C++, a programming language that’s backed by a wealth of educational resources. Just like Unity*, Unreal also has a marketplace that offers a number of assets, plug-ins, and other tools for ...
Build Scripts — Build.batWrapper for UnrealBuildTool.exe Ensures that the current working directory is set to the Engine’s Source folder Checks to see if UnrealBuildTool.exe exists and errors out if it doesn’t Otherwise just passes all command line args to UnrealBuildTool.exe...
Step 5: Using in Unity Once imported, using a DLL is relatively simple. The first step is to define itsentry point, which is done using the DLLImport annotation. You need to specify the name of the DLL and the name of the function. It is then given analias, which can be invoked lik...