The resolution of this circle is 512*512 pixel, but now let’s load it into Unity and let’s see what are the adjustments that we have to do to make the sprite look crispy and sharp. This is the settings that you should use in your project: Now here are the things to keep in mi...
Unity usesdistributed version controlto version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us to...
An asset can be any resource in Unity; those resources can be images, audio, video, scripts, text, etc. When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the buil...
I now want to put the image in a byte-array to send it to our webservice.Question: How to get the image “SymbolMann.jpg” into the byte-array “AvatarErfassung” ?Thanks for every answer.All replies (5)Tuesday, March 24, 2015 1:26 PMFortunately a user from stackoverflow has pus...
How to connect Web Camera with WPF application ? How to control the position of a GridSplitter programmatically? How to convert a WPF canvas to a printable format like PDF How to Convert Bitmap Images into WPF XAML files How to convert Brush to Hex How to convert byte array image type in...
Create a custom props or maps dlc.rpf and put them into that... there are even tools to make that part easy.https://www.gta5-mods.com/tools/dlc-pack-creator Edit: And the ytyp.xml file is only called that because the ytyp tool in 3DS Max outputs xml format files. Inside the ga...
putProperty(charIDToTypeID('Prpr'), stringIDToTypeID("artboards")); theRef.putEnumerated(charIDToTypeID('Dcmn'), charIDToTypeID('Ordn'), charIDToTypeID('Trgt')); var getDescriptor = new ActionDescriptor(); getDescriptor.putReference(stringIDToTypeID("null")...
At this point, I have just about all the information I need to start hacking. The first step is to establish an initial foothold into the network, to pierce the eggshell, if you will. Initial Compromise Let's assume I've done some initial probing and know that the target network is ful...
So,the simplest solution to this problem is to divide your big canvas into multiple canvases and try to group them based on when they get updated. For example, if there are 2 elements that need to be updated at the same time, put themtogetheron the same canvas. ...
I would like to ask what you would suggest for the next steps to visualize the data correctly in Unity. My idea is to use these xyz points to project circles into the Unity scene at that points but I am not sure about few things. I am not sure what the xyz values represent exactly...