When using MSAA, Unity renders to both an MSAA color buffer and depth buffer. When the color buffer is resolved, the unresolved depth buffer is discarded as it is no longer needed. When you create a render texture that has a dimension of “Tex2DArray”, then the unity render texture ...
可选择在 Unity 中通过以下任一方式创建材质: <模块名称> - <材质名称> 或 <纹理名称> 确保您知道自己想要哪一种方式。 本机资源包中的材质的设置不会全部导入 Unity: 通常支持 Diffuse Colour、Diffuse Texture 和Names。 无法识别或导入着色器模型、镜面反射、法线、其他次要纹理和物质材质设置。导入和导出Un...
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I recall that when I was working on the unity camera plugin I couldn't modify the Texture2D if I created it the same way you are doing. What worked is the flow you can verify in the code that I shared: The Texture2D is created on Unity (CameraPluginWrapper.cs). A pointer to this...
The problem is that theGUITexturepixelInsetattribute in Unity 3.3 must have theXvalue positive, while theY,widthandheightmust be negative so the video can be properly scaled into the screen. This means that the above equations must compensate the screen width when turning them into code, so the...
This example shows how to convert VideoPlayer texture to OpenCV Mat using AsyncGPUReadback. - EnoxSoftware/VideoPlayerWithOpenCVForUnityExample
3. SAVING THE PROJECT PROPERLY You won't be able to open up the standard Cinema 4D project file in Unreal Engine 4. There is a specific saving function for making sure your data can be accessible. Here's how to save your Cinema 4D Project file for Unreal Engine 4: ...
Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity Side: void Start () { AndroidJavaObject mImageLoader = new AndroidJavaObject("com.saeid.android...
Can someone please help me figure out what is the problem with my code? I am trying to load an image from the native side and send the texture to Unity. I am using Unity Pro 5.0.2f1. Unity Side: void Start () { AndroidJavaObject mImageLoader = new AndroidJavaObject("com.saeid.android...
By Base Texture NameThe name of the diffuse texture of the imported material that will be used to name the material in Unity. When a diffuse texture is not assigned to the material, Unity will use the name of the imported material. ...