Let’s assume this situations: You have a 2d character that has a run animation and a run-attack animation, and you want tomake the character be able to run and attack at the same time. Now the simple solution is to play the run animation when when player start to run, and switch t...
Now insert B as a component into the slot of A, and export it as a source file for use in unity.So in unity, can you control B to play the specified animation like controlling A to play animation1 or animation2?简体中文 回复 Related Discussions use the same bone animation for different...
I used this approach (How to easily create AR content for iPhone using Unity), but the result was not as expected. Converted models do not display correctly, and animation on objects does not appear in their converted files. It was also noticed that objects made using the Unity particle ...
The Unity will firstly display the setup pose of the SpineAnimation, then begin the animation in the next frame. It's very confusing for me. Because I make an "Appear" Animation and want to play this animation as soon as the GameObject is Instantiated. But It sometimes will show the Setu...
Im using "Animator Play" to play character animation on Unity. I've noticed that when those animations switch between them, they don't switch smoothly for Transition. What is the name of the FSM and how can I make each animation transition smoother in Playmaker's Anmator Play?
Jonathan Winbush (01:25): As you can see here, I'm starting off as cinema 4d right here, and this is the basic animation that we're going to be going through. So I have this building here, we scaled down it, and then the Scala motion logo locks into place. As we start to pul...
This works in essentially the same as Humanoid Root Motion, but instead of using the Body Transform to compute/project a Root Transform, the transform set inRoot NodeA transform in an animation hierarchy that allows Unity to establish consistency between Animation clips for a generic model. It ...
How to contribute to UnityA guide for open-source contributersThis guide provides help and support for Unity users who may not have participated in an open-source project before. Unity uses distributed version control to version open-source components. Essentially, this means that you make changes...
i created a rig in order to more easily move the skeleton and joints around, so my animation key frames were attached to those nodes. i'm fairly new to this, so i'm not completely sure that i want the animations to bake into the joints or for unity to recog...
ThisUnitypost explains how to set up aGUI Textureat the Unity editor and the code necessary to play a fullscreen video, that can be used for the studio logo animation at the beginning of the game, the game’s intro or any other video that needs to take the whole screen. It also expla...