Unity 支持来自各种程序或来源的纹理化 3D 模型。本简短指南由 Unity 游戏美术师和开发人员汇总而成,旨在帮助您在 Unity 项目中创建更好用、更高效的资源。 比例和单位 按比例工作对于光照和物理模拟都很重要。 将您的系统单位和项目单位设置为公制 (Metric),从而使您的软件与 Unity 保持一致。
Unity has become the go-to engine for game development, offering the flexibility, tools, and community support needed to bring any project to life. Its scalability and cross-platform capabilities make it a powerful choice for studios of all sizes, from indie developers to AAA giants. Cross-Plat...
2. Unity Customer Support will revoke your current single-entity asset entitlement to prepare for the upgrade. 3. Visit theUnity Asset Storeand purchase the multi-entity version of the asset you need. 4. After purchasing the multi-entity version, provide the new order nu...
I have studied all the materials that I could find (really, every blue link & and my personal interviews with publishers) about Unity Asset Store on the Web in English and Russian, but this is not enough to understand the overall picture. That's why, I decided to ...
I would like to know what the Unity Asset Store is. Where do I find assets to buy? How do I purchase an asset on the Asset Store? Cause: The Unity Asset Store is home to a growing library of free and commercial assets created both by Unity Technologies and also members of...
Tile Texture Stretch:if true, the uv coordinates of the hexagon vertices will make the texture stretch to the enclosing rectangle. If false, the uv coordinates will match the position of the hexagon vertices as if it’s enclosed in a circle. If you get distortion when applying textures to ...
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
To eliminate this duplication, you can make the implicit asset an Addressable asset and include it in one of the existing bundles or add it to a different bundle. The bundle the asset is added to is loaded whenever you load one of the Addressables that reference it. If the Addressables ...
Runtime Texture Swapping: At runtime, based on the player's choice, load the appropriate texture atlas. You can use Unity's Addressables or AssetBundles to manage and load these assets efficiently. This approach allows you to only load the necessary textures into memory, reducing the risk of...
In the Unity editor, use AssetBundles to create an asset file. The editor version used to create that asset bundle should not be higher than the Unity version in a game. Copy it to the mod folder, now you can load it using the code. These functions will require the additional libraries...