Add XRGrabInteractable (that adds RigidBody) to the GameObject without touching anything else: does nothing (partly expected this to be the case) Add XRGrabInteractable and Box Collider to the GameObject. This sort of works but when I grab and move, say, one edge of that collider, ...
Some days ago, I was looking at the code ofHitMotion: Reloaded, the fitness game that we ofNew Technology Walkersdeveloped some years ago for the Vive Focus Plus, andall the intricate system I had to make in Unity to have a cross-platform VR game… and I wondered: “Is all of this ...
Another strategy involves endurance and patience. In some cases, it’s wise to wait and see if the opposing player will make a move towards the “bacon” first, allowing the waiting player to react quickly and either grab the “bacon” first or tag the opponent as they return to their si...