Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
//To use the AsyncTask, it must be subclassed privateclassLoadViewTaskextendsAsyncTask<Void, Integer, Void> { //Before running code in separate thread @Override protectedvoidonPreExecute() { //Create a new progress dialog progressDialog =newProgressDialog(LoadingScreenActivity.this); ...
i want to make option to make it performance option Related Discussions Swapping atlases based on screen resolutionRuntimesUnity Exporting Multiple Resolutions From SpineUnity About Level of detailUnity Spinebot 17 gen To create a performance option that allows users to set the resolution of textures ...
You only have to make a few updates to generate the file which will be usable by the ZED SDK. ZED SDK REQUIREMENTS Intrinsic parameters: Left and Right Camera Matrix: as 3x3 Matrix Left and Right Distortion coefficients : as 5x1 Matrix [k1, K2, P1, P2, K3] ...
https://gamedevelopertips.com/unity-pixel-perfect-sprite/ So I was making a little prototype for my new game when I just came across a little problem.
Practices.Unity version=4.0.0.0 culture=neutral, PublicKeyToken=6d32ff45e0ccc69f Could not load type 'System.Web.PreApplicationStartMethodAttribute Countdown Timer in wpf Create a Command in a UserControl Create a custom contorl like DataGrid in WPF Create a simple wpf trigger on one object ...
When reading the mouse position in Unity, we deal with pixel coordinates (often referred to as screen points or screen space positions). The pixel coordinates of the bottom left corner of the application window are0,0and the coordinates of the top-right corner are the same as the pixel dime...
Now that the assets are loaded, it’s time to load the files. Loading OBJ Files At this point, when you run the application on an emulator or a physical device, you should see an empty white screen. If there are errors in the web view, please doublecheck your assets path or internet...
Hi All, I was doing some applications for Hololens in Unity and Unreal. I stuck in moment were I would like to be able to load very detailed STL models into hololens and display them. Currently I have to load them manually to Unity/Unreal, render models...
spectrum as Unreal Engine, with Unity striking a balance between the two. That said, if you’re making a 2D game and don’t need all of the features of Unity, GameMaker is an excellent choice. By restricting its platform, GameMaker is able to make normally complex systems easy to manage...