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Well, that's what I'm trying to write about today, how to make a simple mini map similar to that, instead of using the top down camera method. This comes in handy when you're trying to create a mini map to locate the player and the enemies (AIs) current position... Like Hitman,...
Edit and make a bundle file for your customized assets. The bundle file includes the assets in an arrangement that makes it easier to import the assets in a level editor. A number of possible tools which can be helpful in creation of bundle files, Unity Asset Bundle Extractor. Implied impor...
Urbanization and climate change are contributing to severe flooding globally, damaging infrastructure, disrupting economies, and undermining human well-being. Approaches to make cities more resilient to floods are emerging, notably with the design of flood-resilient structures, but relatively little is kno...
Export as an OBJ to the same folder. Make sure all the available check boxes are selected, and you will see the texture file you just created in the box to the right.This file type can also be used in 3D packages and game engines such as Unity or Unreal. In this case, we’re goi...
So we have to multiply the offset by -1 here - and don't forget to take into consideration the scale! Almost time to test this. Switch to HelloWorldLayer.mm and make the following changes: // Add to top of file #import "Terrain.h" // Add inside @interface Terrain * _terrain; //...
Here’s an example of a basic vs. detailed prompt: Simple image prompt in Midjourney You can see how a simple prompt can still make a fantastic image. However, adding descriptions can take the output to the next level. Detailed image prompt output in Midjourney When a job is complete, ...
These methods, however, are rudimentary at best and are only capable of providing surface-level stimulation such as force and shape, especially when compared to the rich amount of detail that our skin is capable of discerning. Texture, for example, is a very subtle but powerful tool for ...
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Unity version : 6000.0.30f1+ Checkout to branches for older versions Tested with : Win DX11 SceneImageDescription SRP0101_Basic Super basic SRP that renders unlit material objects SRP0102_AssetSettings Let the SRP Asset to pass some custom variables SRP0103_CustomGUI Have a proper interface for...