Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
//To use the AsyncTask, it must be subclassed privateclassLoadViewTaskextendsAsyncTask<Void, Integer, Void> { //Before running code in separate thread @Override protectedvoidonPreExecute() { //Create a new progress dialog progressDialog =newProgressDialog(LoadingScreenActivity.this); ...
A sample for stereo calibration is provided byopencv. You can use the previously saved images directly with it. Do not forget to specify your calibration parameters (with/height/size). You only have to make a few updates to generate the file which will be usable by the ZED SDK. ...
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https://gamedevelopertips.com/unity-pixel-perfect-sprite/ So I was making a little prototype for my new game when I just came across a little problem.
i want to make option to make it performance option Related Discussions Swapping atlases based on screen resolutionRuntimesUnity Exporting Multiple Resolutions From SpineUnity About Level of detailUnity Spinebot 17 gen To create a performance option that allows users to set the resolution of textures ...
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<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" /> that is used exactly toprevent the 2D permission box to appear on the screenin the standard way, because it would make your eyes cross to see it. This also means that there is no more the sta...
So when I had a chance to go talk to an actual Apple Engineer about AutoLayout last week at WWDC, I made sure to go. I thought of my most painful experience using AutoLayout recently – when I was making a login screen with username and password fields on a ScrollView (so it scrolls...
Hi All, I was doing some applications for Hololens in Unity and Unreal. I stuck in moment were I would like to be able to load very detailed STL models into hololens and display them. Currently I have to load them manually to Unity/Unreal, render models...