If you need more detailed guidance when filling out your sheet, read our tutorial onhow to make a DnD character. Keep our guides to all theDnD classesandDnD raceshandy, too, to get the ins and outs of who you’re going to play as. ...
bespoke games – starting a homebrew game is a really daunting prospect. Before you get to run your first adventure, before you get to design that first adventure, and before your players even get to make characters, you have to build an entire f$&%ing world. Or so you wrongly ...
In order to hatch a Sniffler egg, place it down and wait 20 real-life minutes for the mob to hatch. If placed on aMoss block, this process takes only 10 minutes. Additionally, once you have two adult Snifflers, you can feed themTorchflower seedsto make them breed, similar toAxolotols...
Where the introduction ofDnD5.5 might be disruptive is for groups that are in the middle of a campaign, especially a homebrew one. Once these three new rulebooks are on the market, a lot of people are going to want to make the jump, especially if the options provided will make their ex...
As such, players should make the appropriate adjustments to hero stats. Also, a large plantman gets a reach of 10'. Taken directly from Living Jungle, there is no mention of how long the race lives for, that is to say they aren't immortal, they just have no ...
But players treat every battle as a race to death. Seriously. They don’t care how much damage they take. All they care about is inflicting MORE damage on the enemy. If they can shove the enemy across the finish line before they cross it, they think they’ve won. And, you know what...
Be careful if you’re trying to make a serious campaign. A dangerous city named “Flufftown” is going to seem ridiculous to your players. You can make mixed-race cities! They tend to be stable and focused on trading in most campaigns. If you need inspiration, visit https://azgaar.githu...
However, according to Xanathar’s Guide to Everything, PCs that go 24 hours without taking a long rest must make a DC 10 CON saving throw or gain a level of exhaustion.[10] Additionally, the longer PCs stay awake, the more difficult the saving throw becomes. For each additional day ...
rules. The Dungeon Master has the ability and right to change or add any rule to the game that would make the game more fun. Players often call this the Rule of Cool because, even though the rules as written makeDnDwhat it is, no one wants to play a game that isn't fun and cool...