Anyways, this article is about creating campaigns andwhen you create a campaign, you don’t come up 100% with new ideas for everything because there’s already a system definedfor races, classes, weapons, and everything else (unless you’re 100% Homebrewing). The world they exist in, ca...
If you've never run a game before how would you know what preparation is or isn't necessary for you? As you figure out your first sessions, be honest with yourself about which aspects of the adventure you really want to make sure you have completely prepped and which stuff you're okay...
or at least the lack of variety…has led to a wealth of homebrew resting rules. My personal favorite is that of “We Speak Common”: a short rest is 8 hours, and a long rest is 24 hours, but you can enter “dungeoneering mode,” where you revert back to the normal rules. Given ...
You can access the Basic Rules and freely claim the Intro to Stormwreck Isle adventure. You can also build encounters and track combat with the Encounters tool and manage homebrew creations with our homebrew tool.We recommend that DMs create a campaign and have players create characters in that...
Thisempowers the undead you manage to mind control with your control undead ability and those you summon using the Animate Dead spell. Consequently, you'll want tokeep a small army of undead at your beck and callat all times to make the most of your Aura of Hate. Don't forget that th...
Hello, I need some more help about a detail in my discovery of the writing of casks. The appcast stanza is documented as optional (e.g. here). I am writing a cask related to this app (here) that is: without versioned filename when downlo...
Readying a high-level Dungeons & Dragons game has its challenges, but a prepared Dungeon Master can work to make epic play enjoyable and balanced.
In most cases, the solution is to talkand make them understand that their behavior is affecting the game and the whole party. Their actions are bringing bad moments to the other players, and D&D is just a game, so everyone should be having fun!
rules. The Dungeon Master has the ability and right to change or add any rule to the game that would make the game more fun. Players often call this the Rule of Cool because, even though the rules as written makeDnDwhat it is, no one wants to play a game that isn't fun and cool...
A dragon turtle has a challenge rating of 17, and a whopping 341 hit points make it a real test of might for adventurers. The silver-tongued in your party may be able to escape the dragon turtle another way, though – it may exchange safe passage for a particularly valuableDnD magic ite...