Now I will go to the Hierarchy section and select the Player layer, then press Ctrl + D to make a copy of it and name it as Floor. Here I will scale it in the X direction to make this type of floor area for the player. To add a 2D variable to the object, follow these steps:...
Learn how to create professional 2D game art with this guide. Explore techniques, tools, and tips for designing captivating game visuals.
Make(741.0, FLOOR_HEIGHT) rotation:0.0f isCircle:NO isStatic:NO isEnemy:NO]; [self createTarget:@"brick_1.png" atPosition:CGPointMake(741.0, FLOOR_HEIGHT+23.0f) rotation:0.0f isCircle:NO isStatic:NO isEnemy:NO]; [self createTarget:@"brick_3.png" atPosition:CGPointMake(672.0, FLOO...
How to Make a Game Like Jetpack Joyride in Unity 2D – Part 2 Jun 22 2018 , Unity 2017.x, Unity Unity 2017.x, Unity In the second part of a three part series, you will be generating a series of endless rooms, allowing the user to fly through them. By Mark Placzek. Leave a ...
实例渲染(Example Render) - 大小:2m 目录:136 (Chris)How To Make A Clover Field With Hair 资源数量:581,软件_3d游戏相关,GSG灰猩猩C4D基础入门视频教程合辑/136 (Chris)How To Make A Clover Field With Hair/实例渲染,GSG灰猩猩C4D基础入门视频教程合辑/136 (Ch
This can cause an endless spiral of misery which could leave you thinking VB just isn’t meant to make games! ;)The initial problem that most people face is the desire to use a PictureBox (or any other control) as the logical “Sprite” container for the elements in the g...
Phaser.AUTO parameter is to specify whether you want a 2D canvas or a WebGL canvas. In this case, you will use WebGL by default but will fall back to 2D if it’s not supported. Loading State Tutorial Next, you'll create the loading state to load the assets into the scene. Open ...
Ever want to blow up your friends? Learn how to make a game like a Bomberman with Unity 3D in this step by step tutorial that will have you setting bombs off with ease.
Once you’re back in Windows, download the (ZED Unity plugin, open up your Unity project and import the plugin. To do this, go to Assets -> Import Package -> Custom Package. Navigate to where you downloaded the ZED plugin. Import that file, and you’ll have a window open up to ...
//The random values are 1D, but we want to display them in a square int width = Mathf.FloorToInt(Mathf.Sqrt(randomValues.Length)); //From random values to colors Color[] colorMap = new Color[width * width]; for (int x = 0; x < width * width; x++) ...