Everything you need to know about animation loops, what they are, and how to create them perfectly every time.
Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. 1. Change the GameObjec...
If you have experienced an infinite loop in your script code in Unity, you know it is quite unpleasant. Unity becomes unresponsive and you may have to kill the Editor entirely to get out of the mess. If you were lucky enough to have the debugger attached before running your game, you ma...
Generic Root Motion and Loop Pose This works in essentially the same as Humanoid Root Motion, but instead of using the Body Transform to compute/project a Root Transform, the transform set inRoot NodeA transform in an animation hierarchy that allows Unity to establish consistency between Animation...
Adapting movement to the framerate with deltatime Moving objects based on frame rate is very important for creating smooth movement. Otherwise when the frame rate of the game changes, the speed of the objects will also change! Unity has a variable named deltaTime(Time.deltaTime)which gives the...
Practices.Unity version=4.0.0.0 culture=neutral, PublicKeyToken=6d32ff45e0ccc69f Could not load type 'System.Web.PreApplicationStartMethodAttribute Countdown Timer in wpf Create a Command in a UserControl Create a custom contorl like DataGrid in WPF Create a simple wpf trigger on one object ...
ArduinoThere are cases in which you might want to send parameters from Unity to Arduino. Let’s do this with an echo function. voidechoHandler(){ char*arg; arg = sCmd.next(); if(arg !=NULL) Serial.println(arg); else Serial.println("nothing to echo"); ...
At the heart of your game’s design, there are core mechanics, and the core gameplay loop. Learn how to fine-tune your core loop to enhance your gameplay. We take a deep dive into the main activities that structure the entire design of your game, temptin
i am getting the below error: Cannot resolve Assembly or Windows Metadata file 'Type universe cannot resolve assembly: Xamarin.Forms.Platform.WinRT, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null. How to fix this.Any suggestion plz...All...
Note: the memory leak isnotdue to the infinite loop on line 14: the infinite loop can lead to a resource exhaustion, but not a memory leak. If we had properly implementedequals()andhashcode()methods, the code would run fine even with the infinite loop as we would only have one element...