Ability to track time and wait Ability to create and control threads (is nice, but not required) Some game libraries include: Simple Fast Multi-Media Library (SFML): http://www.sfml-dev.org/ Simple DirectMedia Layer (SDL): http://www.libsdl.org/ Allegro: http://www.allegro.cc/...
Here's a simple program that gets the current time and date and prints it out to the console. Feel free to use it for your reference. :) 123456789101112 #include <ctime> #include <iostream> using namespace std; int main() { time_t now(time(false)); tm *localtm(localtime(&now))...
"Sorry to preach, but you might wanna take a peek into the SDL2 library" A lot of people have written that SDL is more like C and SFML is more like C++. See : http://www.quora.com/Which-API-do-you-prefer-and-why-SDL-2-or-SFML http://www.reddit.com/r/gamedev/comments/1tsz...
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