在Unity 中操作 编辑器功能 在项目之间重用资源 在构建游戏时,Unity 会存储有关资源的大量元数据,例如导入设置、其他资源的链接以及其他信息。如果要将资源转移到其他项目并保留所有此类信息,可采用自定义资源包形式导出资源。 有关在 Unity Package Manager (UPM) 中使用资源包的常规信息,请参阅包;有关创建、维护...
開啟Unity 封裝管理員 如果 封裝管理員 設定為 “Unity Registry”,請將它變更為 [在專案中] 尋找您要完成安裝的範例。 我們在這裡的目標是「世界鎖定範例 v1.2.4」。 按[匯入至專案] 按鈕。 範例現在會出現在 Assets 中的 Samples 資料夾底下,如下所示。 他們可以重新配置,以符合您項目的組織。
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. It’s not the same to...
Where do I find assets to buy? How do I purchase an asset on the Asset Store? Cause: The Unity Asset Store is home to a growing library of free and commercial assets created both by Unity Technologies and also members of the community. A wide variety of assets are available,...
Unity partially determines what to include in a content build based on how your assets and scripts reference each other. Subobject references make the process more complicated. 译:Unity部分地根据您的资产和脚本引用彼此的方式来确定要包含在内容构建中的内容。子对象引用使这个过程变得更加复杂。
These assets are copied from the Unity install folder into your new project. This means that if you upgrade Unity to a new version you will not get the new version of these assets and so upgrading them is needed. Also, consider that a newer version of e.g. an effect might behave ...
Enable Rotation: allows the user to rotate the hexasphere using mouse drag. Enable Zoom: allows the user to zoom in/out the hexasphere using mouse wheel (or pinch in/out using touch controls). The min/max values determine the world space distance to the surface of the sphere. Zoom Damping...
A bit of info about why this may happen : Unity allows (for now) an asset on the Asset Store to upload its Project Settings folder (which includes input, quality, etc), but not the Packages’ manifest.json, which describes what packages the asset uses (such as, in this case, Post...
Introduction Optimizing a scene to increase its frame rate can be a difficult process to get right, due to the number of aspects that contribute to the final rendered image. It can even be hard just to find the right settings to change for the result you
Let’s examine a series of examples to compare the performance results. (All tests were conducted using Unity version 2022.3.24f1 on a Google Pixel 1 device.) In this test, we’ll create a layout group featuring a single element, and we’ll analyze two scenarios: one where we change the...