Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will
there are several factors to contemplate regarding this powerful engine. As we delve deeper into this exploration, we'll investigate why Unity is the developers' tool of choice for mobile game creation and the experiences
To add a hexasphere to your scene, select “Hexasphere” from the top menu GameObject -> 3D Object -> Hexasphere: Custom Editor Properties Hexasphere Settin
As a consequence of this, Unity will display the aforementioned error whenever you (accidentally) try to Destroy a prefab. If you see the error, you know that you're trying to Destroy the wrong thing. So in order to fully understand how to Destroy a GameObject in Unity, you also need t...
Transform Component All game objects in Unity have a transform component. This is used to store the position, rotation and scale of your object. The transform can be read to get this information, or can be set which will change the position, rotation or scale of the game object in the sc...
This works in essentially the same as Humanoid Root Motion, but instead of using the Body Transform to compute/project a Root Transform, the transform set inRoot NodeA transform in an animation hierarchy that allows Unity to establish consistency between Animation clips for a generic model. It ...
//this is also an accurate solution because a metal wire is not swinging as much as a rope made of a lighter material public class RopeControllerSimple : MonoBehaviour { //Objects that will interact with the rope public Transform whatTheRopeIsConnectedTo; ...
using UnityEngine; using System.Collections; public class FallingScript : MonoBehaviour { public GameObject Cube; void OnTriggerEnter (Collider col) { if (col.gameObject.tag == "Floor") { this.transform.position = Cube.transform.position; } } ...
//a guiSkin, to render the round part of the speech balloon publicGUISkin guiSkin; //use this for early initialization voidAwake () { //get this game object's transform goTransform =this.GetComponent<Transform>(); } //use this for initialization ...
Transform: the base block of every game object in Unity. Make sure your character’s transform scale isnormalized at 1,1,1. If you need to make a bigger or smaller character, always adjust the model’s scale, not the base transform. ...