I am trying to implement rendering points on top of geometry as in Blender. The algorithm is as follows: rendering is done through PointList without depth test. The depth test is done manually in the shader. We have a point. (Let's say a 5x5 square). And I compare the depth of the...
3) from the atomic list, start first selecting the chassis (named similarly) as that usually covers most of the model polygons, then unfold it so the dummy of chassis reveals its components, make sure then to select the real chassis (on the view in right tab it will no longer indicate ...
So far so good. The problem is, when Blender does UV mapping, it can actually assign different uvs to a same vertex. That is, say you have a cube: you have 8 vertices and you have, say 6 faces (quads in this case). I would have expected that a face/polygon with indices 0,...
To optimize performance or ensure compatibility, many designers have to convert high-poly designs to a low number of polygons. This is accomplished with a process known as baking, and often done in specialized software like Blender or 3DS Max. For example, to complete a Blender bake from high...
Additive Manufacturing Solutions for Aerospace Leveraging 30 years of experience in 3D printing for aerospace, Stratasys Direct is please to present our Aerospace AM Solutions Guide. This guide offers invaluable insights on how you can harness additive manufacturing. ...
If you took the time to make the model seamless, well done, but you will no doubt have added in more geometry in the process so your polygon count will now be around 334. We are still under budget, but there are areas you can optimize to claw back some geometry which could be used...
In mid-August, I decided to try to reproduce a nice looking GIF I found on12gon. The original GIF I thought I’d code it live for people to watch using CodePen’sProfessor Mode. 30 minutes later, this was the result: Let’s take a look at how the whole thing works. It’s surpr...
to get a basic scene, export it out of cinema 4d and brought over into an unreal engine so that we can take care of lighting, texturing and final Polish. In this tutorial, I will be covering the following, how to prep the next port. You're seeing how to cinema 4d, how to import...
Then render with texture to get this. Then we can save the .obj file. No_Daleks #13:2022年7月24日 20:17 Last of Last 一、 We have the model now, but we need to clear the burr. Open the .obj file we've just saved inBlender ...
Let's get into it, shall we? With the right background knowledge and info, you can narrow down your options to find the perfect beginner-friendly vibe...though keep in mind that what may be a great first vibrator for your sister or BFF might not be good fit for you. "This is ...