You will also learn to model features efficiently to maintain a low polygon count. Finally, you will learn how to add nonsymmetr 3、ical details such as damage to your zombie that will be enhanced in later chapters.在这个系列的指南,你将2种不同的技术创建身体和头部模型:盒子和多边形和多边形...
face_count = len(obj.data.polygons) # 如果面数大于 xxx,则进行减面操作 if face_count > 800: print(f"物体 {obj.name} 的面数为:{face_count}") # 选中物体 bpy.context.view_layer.objects.active = obj obj.select_set(True) # 切换到编辑模式 # bpy.ops.object.mode_set(mode='EDIT') #...
count = 0 for i in range (0, (Vnum + 1) *(Unum)): if count < Vnum: A = i B = i+1 C = (i+(Vnum+1))+1 D = (i+(Vnum+1)) face = (A,B,C,D) faces.append(face) count = count + 1 else: count = 0 # 创建 mesh 和 object mymesh = bpy.data.meshes.new("super...
在创建过程中后台简化场景,确保渲染质量同时增强操作流畅性。 在视图中显示简化后的模型 (Display Simplified Models in View): 该效果仅在3D视口中生效,不会直接影响渲染。 减少生产过程中的计算机资源消耗。 多边形数量检测与颜色编码 (Polygon Count Detection and Color Coding): 通过颜色指导即时评估模型复杂度,实...
myobject.modifiers['subd'].levels = 3 # 平滑 mesh mypolys = mymesh.polygons for p in mypolys: p.use_smooth = True 通过以上代码,我们就可以轻松生成如下形状,不用费力得进行 “雕刻” 还可以自行修改参数,比如 “咻得一下” 就可以得到以下形状,是不是很简单~...
The other topology pitfall of sculpting is polygon count. Sculpting modifies geometry by adjusting the positioning of the model’s vertices. To incorporate fine details, models must have polygon counts in the millions. As beautiful as sculpted models are, they are often dense to the point of bei...
# subdivide modifier myobject.modifiers.new("subd", type='SUBSURF') myobject.modifiers['subd'].levels = 3 # this adjusts the subdivisions in view 1. 2. 3. 最后,我们可以将网格显示为“平滑”面…… # show mesh as smooth mypolys = mymesh.polygons for p in mypolys: p.use_smooth =...
The other topology pitfall of sculpting is polygon count. Sculpting modifies geometry by adjusting the positioning of the model’s vertices. To incorporate fine details, models must have polygon counts in the millions. As beautiful as sculpted models are, they are often dense to the point of bei...
■■Shaping the torso for low polygon count 用低多边形塑造身躯 ■■Extruding the legs and feet 挤出腿部和脚 ■■Making the arms and hands 创建手臂和手 ■■Separating body components to create clothing 分离身体组件创建衣服 ■■Creating the head withpoly-by-poly modeling 使用多边形创建头部 ■■Ca...
Adjusting number of segments (Ellipse) or Sides (Polygon / Star): To adjust the segment count or sides use the mouse wheel or + or - keys on numpad. You may also directly type the value in the edit box on toolbar.Drawing from Center or from Corner: You can start the drawing ...